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Rai

36
Posts
2
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26
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A member registered May 07, 2018 · View creator page →

Creator of

Recent community posts

delightfully anxiety inducing

Wowowow the music and art were amazing!! The motions of the wall jump were a little unintuitive, but I eventually got the hang of it. Good work guys! Hope to see more games from y'all in the future^^

Rough around the edges, but the art and atmosphere was really enticing! I would love to see updates to this with more fleshed out mechanics ^^

Mildly confused at the ending but it doesn't matter because it's honestly so impressive that you managed to pull this together in a week! Characters are super cute, gameplay is fun, everything feels pretty polished. Bravo! 

The art in this game is SO ADORABLE I was immediately drawn in! Good work y'all^^

Cute for a zombie survival game and very charming :) Some of the features are a bit confusing to access, but I eventually got a hang of it. I wish there was more flavor in the quests story-wise but that type of thing is difficult to manage in just a week. Good work!

Jumping into all of the world building was a bit confusing at first, but I eventually got a hang of it. Music and visuals were great!

The graphics were really intriguing and I liked the CRT monitor overlay. There were, however some bugs like the entire stage being empty for a few minutes before being barraged by tons of enemies that randomly spawned in. Good work though!

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Ohhh the inventory works now that's awesome!! I will say though, some of the items disappear under the background depending on where they are in the inventory panel. And sometimes after blowing open inventory spaces with the bomb, it doesn't let me place anything in the newly opened slots. Still great work though guys ^-^

It was kind of unclear what to do after getting all of the ingredients. and I'm not sure if there is supposed to be some sort of "enemy" character the player has to sneak around but the devs just didn't have time to implement it. Otherwise, I thought the minigame with the arrows was a really cool concept, and I'd like to see this be developed further :))

The art direction of this game was very distinct. Occasionally, the velocity would make it difficult to land jumps, but it is all in spirit of the game ^^

Difficult but engaging. I want to know more about the shadow fellas. 

This is ours ^^ Let us know if there's anything we can do to improve it! https://itch.io/jam/brackeys-14/rate/3849686

The use of the explosions to get around was quite fun! A difficult game, but rewarding. I wish there was also music, but only so much can be done in a weeklong jam. Overall, good work! 

It reminded me a lot of papers please! It took a bit for me to get a hang of it, but I thought it was an interesting concept. There was a bit of eerie silence aside from the clicking sound effects -- I don't know if that's on purpose or not but I thought I'd mention it. 

Ohhh coming back and looking at it, it is there, but I just had to turn my computer up really loudly to hear it. It adds nicely to the suspense ^^

I was kind of confused about how to actually play the game, but eventually I got the hang of it. I really like the concept of the character only being able to move along the limited path. The sound effects were also really nice :) I wish there was music to go with it!

The music was definitely my favorite part! I wish there was more customizeability with the upgrades, and the cutscene glitched out but it was a fun game :)

The art and music in this game were gorgeous!! The upgrades also felt very satisfying,,I loved the mining laser. Keep up the good work!

Here you go ^^ https://itch.io/jam/brackeys-14/rate/3849686 

The mechanics of the different enemies and how they are tied to their dessert was really fun to see! I liked how the player's runtime was customizeable as well. 

Self-contained, but having lots of room to explore. The puzzle aspect of this game was really fun! Good job

I looooved the main menu theme. This was a short and sweet game with lots of appeal!

I was bumpin my head to the ost the whole time haha.  This is really impressive for one person to pull together in a week! I liked the challenge of managing everything through the spirit bar. 

Here’s our game!! Blackjack with a sugary twist :) https://raiu-nu.itch.io/pastries-of-peril

Ooh the cowboy theme looks fun ^^ Excited to check it out! Here’s ours https://raiu-nu.itch.io/pastries-of-peril

The art direction on your game reminds me of Homestuck haha, I’m excited to try it out! Here’s our game ^-^!! -> https://raiu-nu.itch.io/pastries-of-peril

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The concept of your game looks so adorable!! I'm excited to open it up and see how it goes ^^

Here's ours vvv 

https://itch.io/jam/brackeys-14/rate/3841538

The art in the cinematic is really cool! I love the idea of a fast paced hamster arena, but there were a lot of bugs. I hope to be able to get the full experience of the game someday!

The art in this game is insanely charming! The gameplay reminds me of splatoon's tableturf, and I would love to see an expanded version of this game (P.S. obsessed with the characters)

I was really pulled into this game! The music and sound design just draw you in and keep you engaged. Good work, y'all :)

This game was so unique and well-developed!! I think it's one of my favorites that I have played thus far. I love the dog themed transitions and the added stakes had me sweating and button mashing the whole time haha. Hope to see more projects from y'all in the future :)

Thank you so much for your input ^-^

The art in this game was so beautiful!!! The audio sadly did not work at all for me. Despite this, the implementation of risk in the theme was handled well and it would be cool to see this concept expanded :)

All of the transitions and animations are really impressive, and I want to know what happened to the brother! It feels like a demo to a much larger published game.

The art style was really unique and engaging! I wanted to know more about the world :) I was a little confused about the role/use of the different inventory slots, but still had fun.