Thanks for the feedback! The ladder was actually pretty weird to program as since the player had to essentially stick on to it and move up but it mostly works as intended so I left it alone to work on other things that were breaking the experience (you could easily clip through the original bowl model we used so we had to change it to another that wouldn't be as easy to go through for one).
As for the fart sound, it was originally going to be just the original explosion sound from unreal's starter kit but once the idea of using that particular sound came into mind, I couldn't just not include it. Maybe having the fart reverb sound as an option first in the menu would've been a better choice in hindsight.
All the other changes you made are valid as well, wish I managed to take a step back and see what more of the fundamentals were needed to make the experience more whole.
Thanks for playing!