Very silly, and I love ragdoll physics! I was shocked with how unique the main mechanic actually was in practice, as it seems to great for amplifying momentum, rewarding you for farting right after jumping or sprinting to get the max distance.
Viewing post in Up We Blow! jam comments
Yeah, the benefit of switching from Godot to Unreal for this game was how well the ragdoll system worked and how adjustable it was. Of course the actual problem came up when having to actually follow the character in a technically "dead" state so there were a lot of adjustments for the final system in the game to work as intended. Nonetheless, it makes for some interesting gameplay as you become more comfortable with controlling it. Thanks for playing!