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A jam submission

Crimson SurvivorView game page

A vampire-themed pixel art RPG submitted for Brackeys Game Jam 2025.2
Submitted by Saliom, mellorno, Cozan — 1 minute, 59 seconds before the deadline
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Crimson Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1503.7233.723
Enjoyment#2633.7453.745
Visuals#5663.6383.638
Audio#5803.1703.170
Overall#6393.2383.238
Innovation#11272.5322.532
Theme#12502.6172.617

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is harder during the day than in the night, but more rewarding, and also you can exchange HP for mana, making it more risky.

What code and assets did you not make from scratch during the jam (if any)?
Some assets that will be included in the game description

How many people worked on the game?
3

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted(+2)

Nice little entry.  Visuals and sound design blend really well together.

Keep up the good work!

Submitted(+2)

Fun game and i liked the different attacks you could do! I liked the art style you guys went with and the deign with showing how everything works right away was helpful

Submitted(+2)

This was one of my favorites. Easy enough controls and HUD to jump in and immediately understand, but with enough depth to really bite in and enjoy more runs. I absolutely LOVE this concept and the way you've implemented the vampiric systems, the random-rolling upgrade systems, the missions, the combat, and the day/night cycle and its significance. This is just a really, really polished and enjoyable game from start to finish.
Masterfully done - incredibly impressive within the development window and an absolute blast to play! I really love this entry!

Developer(+1)

Thank you so much! Glad you liked it! We will try to update it in the future.

Submitted(+2)

Nice game, the combat is well executed and some cool visuals and effects, great work :)

Submitted(+2)

Thought the gameplay was nice, seemed very classic :)

Submitted(+2)

Very cool combat game! I really like the abilities and the way they were implemented. Also very helpful that is says the controls and cooldown at the bottom. Good job! :)

Submitted(+2)

This game is very fun and gives you the feeling of progression very good. Balancing could be better, I think first map and final boss was a little bit easy because enemies and their projectiles can be kited very easy but second map's balance was good. Overall very solid and fun game, nice job.

Submitted(+2)

A well-balanced yet very challenging game. It reminds me of Vampire Survivors, pretty cool.

(+2)

But the topic is not disclosed

Developer

The risk is fighting in the day instead of the night, where enemies are stronger and you are weaker (but you get more blood currency), in addition to the life tap mechanic (health to mana conversion).

Thank you so much for your input and glad you liked our game!

I really liked the game but I meant that the theme was a risk for the biscuit but the game is super

Developer

It's just a slang for taking a risk for a reward, but I know a lot of people took it literally. You can check the post they made here: https://itch.io/jam/brackeys-14/topic/5250651/clarification-about-the-theme

Cool,good luck

(+2)

Wow! So cool, this is the first project at a game jam in the style vampire survivor

Submitted(+2)

loved the game! It adds to the vampire survivor genre more and it feels a combination of that with V-rising, I really enjoyed it althought I'm not sure I saw a lot of the theme implemented. Other than that well done!

Developer(+1)

Thank you! V-rising and vampire survivor is the exact inspiration, in addition to POE, Diablo and Last epoch. and the theme was about if you risk fighting in the day or make it easy and fight in the night, and the health to mana conversion.

Submitted(+1)

I went throguh the various machineries in the house but I must have missed the health to mana conversion my bad! I'll see to come back to the game to explore it further!

Submitted(+2)

Really cool take on the Vampire Survivors formula—more interactive and nicely adapted to the theme. I liked the “risk” idea of pushing forward for bigger rewards. I barely used the HP→mana trade; personally I preferred advancing and earning more rather than swapping health for mana.

Skill feedback and the art are great (especially on the second map)—I genuinely enjoyed those.

A few rough edges I noticed:

  • On the same map, it could ramp up harder over time (more enemies, modifiers, maybe some procedural variety).

  • Possible bug: after selecting a skill, if I keep clicking while the card is fading out, I can take the skill multiple times without paying. This made my run much easier—maybe that’s why the early difficulty felt low. I even kept playing after finishing for the power fantasy. At some point I wasn’t taking risks anymore; I was the risk for the enemies. 😄

  • A dash that lets you hop over obstacles would be a great addition; once the character gets fast, rapid map clean-up would feel extra satisfying.

Overall, a solid concept and a very good jam entry congrats!

Developer(+1)

Thank you so much for the feedback!

  • Sadly the second map we didn't have the time to add more quests or enemies, we even planned a 3rd one but didn't do it in time.
  • We actually noticed that on the reroll button and made it unclickable in the fading phase of those upgrades, but I guess we missed the actual upgrades! We will fix these once the jam is over.
  • The dash is for the day, in the night it becomes a blink. The idea was to have more mobility and and easier fights in the night so you can get to the loot and the objectives easier.

Overall I feel like if we had testers before the submission we could've detected more bugs, but sadly we are just a small team XD.

Submitted(+1)

I really liked the game and add my list if you update after jam i'll be there to play that again !

Submitted (1 edit) (+2)

Overall I enjoyed the game, congratulations for releasing such a product on a jam!

Few notes:

  • Sometimes enemies a getting stuck next to the tile corner. While technically it's a bug, it's fun, so not sure if it has to be addressed:)
  •  When casting the fireball or lightning enemies start approaching you before they are getting the damage, this for some reason feels wrong. 
  • Fireball has a max range that is not identified in any way, so it is hard to plan the battle in advance from time to time.
Developer(+1)

Amazing feedback, glad you liked the game!
As for your notes:

  • An obvious solution is a pathfinder algorithm, but due to time constraints we just did a simple distance check and chase.
  • We added the damage tick in the middle of the fireball frame and the lightning when it hits the ground, so the game checks only 1 frame to do damage instead, that's why it's so easy to miss spells that you somehow see them land, and the spell hitboxes are very on the animation so maybe making those hitboxes bigger makes it feel better. The obvious fix is to check multiple frames of the animations and register the damage if the enemy is inside at least one of those frames but its also not easy to make in such a short time XD.
  • For range there isn't a good way to add it (maybe hold the spell shows it, release casts it, idk how to make that on the fly tbh) and we just decided to let the player get a feel for the range overtime.
Submitted(+2)

Nice game bro :)

Submitted(+2)

After I got the first crystal, I died, and when I respawned, my crystal count was reset. When I went back to collect the same crystal, it wasn’t there. Other than that, the game is fun — I’m just curious about the ending.

Developer(+1)

Thank you for your feedback, unfortunately we didn't catch that bug and we can't patch it past the first 48 hours of ratings, I'm sure now that you know the first quests you can speedrun a new run with maybe a new build and reach the end! :)

Submitted(+2)

The game is very fun and polished, and I find myself playing for quite a long time! > v<

Submitted(+2)

Great art! The spells were awesome. Those goblins are mighty quick.

Submitted(+2)

I liked it! Haven't played much of Vampire Survivors so I don't have a good reference but the game was solid, although I didn't feel too much of a reason to take risks. But definitely would play again

Submitted(+2)

Font is a bit hard for me to read, may be a skill issues on my side dunno. Great game, spells, visuals and audio feel amazing

Developer

I agree that T is a pain in the ass to read, it felt more like a Z to me. Thank you for your feedback!

Submitted(+2)

That was actually quite relaxing to play, with soothing music and cool sound effects. 

At first, I didn’t read the instructions and killed all the enemies before going inside. But eventually, I prevailed.

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page