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aikaiai

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A member registered Aug 16, 2025 · View creator page →

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I like that there’s an element of freedom in preparing for battle and choosing your opponent, great work! (Just a heads-up: in the WebGL build, after a series of fights I ran into a critical exception and the game froze.)

A well-balanced yet very challenging game. It reminds me of Vampire Survivors, pretty cool.

I really liked the starting location, it’s such a cozy house, and set during the plague times when we’re the only ones left untouched by it, that’s just mind-blowing. I also liked that you used labyrinths. We have them in our game too, you might notice! Meanwhile, I jumped into the pit and grabbed the cookies, thanks.

I liked the physics of the celestial bodies. A kind of cosmic billiards, thanks for the experience.

I liked the notebook animation. Funny meme-game concept

I liked the freedom of walking around the floor. What at first seemed like just a clicker with a fun controllable cursor turned into a mini-puzzle, very cool!

The first meme game I’ve come across in the jam, awesome. The souls-like setting is absolutely wild. Oo ee a e.

I liked the setting, and now I want to dive deeper into it.

An underrated game. Bophase, how did you pull this off?

I survived 9 rounds and took 1 shot. I wonder how lucky that makes me?

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Feels like a gamble. I kept clicking on the XL field. Definitely a game for gamba-mathematicians, lol.

The score-based mechanic with a timer definitely carries a sense of risk! Really well done. The spinning enemies are super tough, if they spawn when you’re not expecting it and you’re stuck up high, then it’s basically game over for you, but I like it.

Souls-like potential in how much effort it takes to defeat the enemies! So, I took a risk and won.

An original concept. A very active game. For a game of this type, I think it would be great to put more emphasis on player control, giving us the ability to prevent falling with additional tilt-based controls.

The old man with the cigar is hilarious. It was a bit tough to grab the cookies since he runs so fast. Maybe I could recommend using a stochastic shader for the grass, that would be really cool!

Funny plinko-style gamble featuring all sorts of absurd shapes! Pretty cool how to progress you need to pick the right direction and the exact spot where you release the cookie.

Cool raccoon. Sneaky peaky little rascal. You really have to be careful and try to cross the noisy boards with pixel-perfect precision. Very cool.

Funny voice acting. Strong "Hey girl. I want to fill your camel's hoof with my melted biscuit" vibes. Loved it.

Cool concept. I’d love to see it developed more in the direction of a meditative experience, and it would be great if the colliders were a bit smoother.

An unexpected twist, it turns out this is a 3D game! There’s a small issue where the more guards spawn, the lower the FPS gets. By the end I was down to 1 FPS. But honestly, it almost feels like part of their superpower, breaking the fourth wall and making the game harder.

I really liked the animation of the third character, it’s very cute. The art style is excellent.

The cookie with a little heart inside is my favorite, it reminds me of the ones I used to eat in childhood.

A really nice use of isometric view with chunks. Perhaps you can invert the controls, because they felt opposite of what I expected, I often pressed forward/back but ended up moving left/right instead! I’d love to see you continue developing this, i see it has great potential as a puzzle game.

As a fan of Isaac Asimov, I really enjoyed the setting. I’d love to see you continue developing the game, because the idea is truly great.

It was funny having three of them chasing me while I was trying to get snacks from the others! I really enjoyed the dialogue with Anvika and Tara, they’re very vibrant characters.

I like it. Very addictive game.

Funny thumbnail. The game kept me hooked for quite a while. I can tell this isn’t your first project, because the concept of territory capturing isn’t easy to pull off. You’re an absolute unit.

It feels like the game has strong potential to teach which crops should be planted in which season and how to take care of them. I think it could be nice to have a bit more freedom of action, so the player can prepare more reliably for the next year.

My William ran at the start, and I was cheering for him. But the second time he got sick, just stood still in the corner of the room, watching the other horses. I really wish I had more potions left to roll extra benefits for the third run.

I really liked the controls, they feel very dynamic and let you run fast. The slow-motion effect during attacks also adds a real wow factor to the combat, especially when you need to move quickly to take down an enemy. Very clever design. The monsters gave me SkiFree vibes—they rush out suddenly, and you have to react fast! Great work.

Oh, now I get it! At first I thought the sword should be given right away, because at one point there were already lots of enemies taking the cookies, and I had no way to fight back!

The gameplay is really engaging, and the controls are tough in just the right way for this kind of game. It has a great vibe, congrats.

And congratulate me too, because I’m a lucky one, brothers.

I enjoyed the gameplay and controls. The hardcore 8-bit style trade-off of health for survival is really interesting. I feel like a score-based system could also work really well for this game if you wanted to lean more toward the vampire survivor style, but that’s just my personal take.

I took a double whiskey and walked right up to the neon sign. Loved it. The camera transitions are really well done, and the interactivity is on point. I just wished I could take a cig with me. Losing an ear and an eye was brutal, but I won. Thanks!

Your score-based game fits the jam’s theme really well. I really enjoyed the phrasing and the language used in the game. I did run into a small issue though. On the WebGL build the attack didn’t work for me. But the idea itself is great, and the day-to-day rotation is just cool.

Yo, as a fan of the gores mode in Teeworlds, this game really inspires me! I noticed that you can take different paths, and if you’re lucky, you might stumble upon a health-up. There are also some cool easter eggs. The enemies are tough. Great work!

It reminds me of the game 60 Seconds! with its event system. I liked the concept. A job well done.

The sound of the coin dropping into the machine kept making me want to play again and again, lol.

Haha, the voice acting is something else, I really enjoyed it. Hooray! Keep it up! I’d love to see more levels and even more voice acting!

Very cinematic. I can see a very ambitious piece of design work here. I really liked the storytelling format. When you walk up to objects and read their descriptions, it truly gives you the feeling of being present on that floor. Excellent work.