I like that there’s an element of freedom in preparing for battle and choosing your opponent, great work! (Just a heads-up: in the WebGL build, after a series of fights I ran into a critical exception and the game froze.)
aikaiai
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I really liked the starting location, it’s such a cozy house, and set during the plague times when we’re the only ones left untouched by it, that’s just mind-blowing. I also liked that you used labyrinths. We have them in our game too, you might notice! Meanwhile, I jumped into the pit and grabbed the cookies, thanks.
Chicken Dinner or Biscuit Winner jam comments · Posted in Chicken Dinner or Biscuit Winner jam comments
I really liked the controls, they feel very dynamic and let you run fast. The slow-motion effect during attacks also adds a real wow factor to the combat, especially when you need to move quickly to take down an enemy. Very clever design. The monsters gave me SkiFree vibes—they rush out suddenly, and you have to react fast! Great work.
