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We Can't Get a Lock on LaGeorge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 4.450 | 4.450 |
| Overall | #11 | 3.764 | 3.764 |
| Audio | #19 | 3.700 | 3.700 |
| Originality | #24 | 4.000 | 4.000 |
| Accessibility | #27 | 3.350 | 3.350 |
| Graphics | #32 | 4.000 | 4.000 |
| Fun | #37 | 3.575 | 3.575 |
| Controls | #73 | 3.275 | 3.275 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Immersive, Boom!!!1, Report Card
Game Description
LaGeorge's visor is broken, help him out of trouble!
How does your game tie into the theme?
You play as a character with a broken visor, who can only see one element of the level at a time.
Source(s)
N/A
Discord Username(s)
PassivistEfforts
Participation Level (GWJ Only)
#8
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Comments
Visuals were great and as a ST fan the intro was true to the show! Everything is nicely polished, I enjoyed frantically flicking through the visor settings and failing to dodge enemies haha. The tricorder UI was a really nice touch, well done.
Thank you very much! Really enjoyed channeling a bit of next gen for this one. Very glad you enjoyed!
The visor mechanic was cool! It was like being in 3 different dimensions at once. The theme was incorporated in a way that felt natural.
Thanks a lot! Very happy you enjoyed!
Liked it a lot! Fun little platformer with a really unique hook. Nice job!
Much appreciated!
Very cool game, overall great presentation!
Thanks a lot! Happy you enjoyed!
My fav so far! Loved the space theme and the background story, also think the graphics were really nice, esp the UI that pops up when you press 'p'.
Thanks so much Larry! Spent a lot of time on those, very glad you enjoyed!
Maybe my favorite art of the jam, and great use of the theme. One small suggestion, it's awkward having the visor buttons be below WASD, it makes it difficult to switch between moving and visors. Also, sometimes the visor would switch to a grey mode where the full screen was grey, I don't think that was intentional. Otherwise, nice job!!
Thanks so much for your kind words and feedback! That's indeed a bug, others have mentioned the same but i have yet to encounter it, the hunt continues! For WASD users i did list JKL as an alternative to ZXC, but the controls could certainly use some more consideration.
Very glad you enjoyed it though, thanks again!
Very cool game, really cool idea to be able to switch between level elements with the visor and a great interpretation of the theme. Very good work
Thanks a lot! Lot of fun putting it together, happy you enjoyed!
A masterpiece! My favourite genre of game is "One Very Specific Episode of Star Trek". I've made a couple myself!
Thank you so much! That's awesome, I reckon this isn't my last either. I'll have to check those out if they're available!
Shameless self promotion:
https://sdevet.itch.io/operation-infiltration
https://sdevet.itch.io/space-bar
The writing and art are highly polished, and the game itself is pretty creative.
Cheers! Those are always my favourite areas to work on :)
This one was impressive, especially how the whole theme, art and sound all tie in together to create a lovely experience.
Thanks a lot, very kind!
Wow what a well polished game! The art was excellent! My only request would be to allow space for jump. I had a lot of trouble convincing my fingers to remember to press up or w, so by the end I was pressing simultaneous up and space 😅. This was an amazing game and a great submission!
Thank you so much, very happy to hear that! I definitely need to remember many people prefer the space bar, I actually heard the same thing last platformer I made. It was in my head somewhere, but that last day was a rollercoaster and many things got lost ;D
Thanks again for your kind words!
Love the theme and the art is absolutely stellar! Really breathtaking polish on this one!
Thanks for your kind words! The art side is always my favourite to do, very happy you enjoyed!
Very original idea, and also well executed. Probably the most fun game of the game jam i have played for now. Great job on the entry!
Much appreciated!! Very happy you enjoyed it :D
Nice game! I love the representation of Trek in it even though I don't know much about it lol
Cheers! Very happy you enjoyed!
Very clever use of theme! This is a very impressively made game. Well done
Thank you very much, I was really impressed with yours as well!
Damn I wish my game was as good ^^'
Thanks a lot, your game was lovely too!
Amazing work passivist!! The game is like an onion with multiple elements that surprise you as you peel thru it.
Chronologically, the music immediately sets the mood for a cozy space-based game with its ethereal quality. The control scheme tutorial on main menu blending in to transponder was genius, and it gets better when seamlessly integrated into the starting exposition.
Then comes the actual core mechanic of visor switching, and I was blown away! The concept is right smack on the theme and the "immersive" wildcard. The distortion shader lets you see from the perspective of LaGeorge, and the visual indicator in the form of a color wheel is awesome! The Geiger counter was a nice QOL touch and smoothened out gameplay without having to constantly scan for enemies.
There's even writing and branching narrative for this! I especially like the tongue-in-cheek immersive, breaking 4th wall "method" to restart the game!
The quick respawn helped to resolve some of the bugs that crop up when dying (e.g. sometimes not having certain visor layers swap) and switching the visor layers often resolves this issue!
There's so much potential for future expansion, where layers can be added to provide new challenges! Awesome work all around!
Perhaps LaGeorge should stick to less exotic places for shore-leave in future xD
Thanks so much Busride!! This week was a rollercoaster as always, but it was good to jam once more :D You know me, I kinda got overenthousiastic with the creative side of things and left playtesting and bugfixing aside til the last 40 minutes or so. The restart "method" had more to do with me messing up a bunch of other endscene stuff, my brain being fried and just thinking, "I'll add some dialogue and end it here." I guess technically it's all still in screen UI but I tried my best to immerse it as far as I could muster. Really got hooked on making that tricorder menu, definitely gonna do more pixelart in the future.
Another lesson in planning, but I'm really quite happy how it all turned out. I can see little LaGeorge having more adventures in the future!
Thanks again for your kind words!!
As a TNG fan, this entry had me smiling. The dialog was very on point and the art style was great. I enjoyed the mysterious voice *cough*Q*cough, making their presence known. Great job!
Much appreciated! I'm very happy to hear my dialogue made it clear who we're dealing with. Had a lot of fun putting the scene together, glad you enjoyed :D
Great entry! The visor modulation is a unique mechanic that added a nice dimension to the game, and was a great implementation of the theme. Well done! I really enjoyed it. And Star Trek themes are always a win.
Thanks a lot for your kind words! Star Trek is very much my happy place, glad you enjoyed it!
Great take on Trek. Loved the presentation and colors...if felt Trek but also felt like something original. I enjoyed it
Much appreciated! I tried to channel TNG without making it too much for trekkies only. Very happy to hear you enjoyed it!