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Simon de Vet

314
Posts
105
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24
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A member registered Aug 23, 2022 · View creator page →

Creator of

Recent community posts

Thanks! I was inspired to make this by the "looming" wildcard.

Thanks! I made the music myself and the rain is from the wonderful BBC sound archives: https://sound-effects.bbcrewind.co.uk/

Thank you!

Maybe I could have included a tutorial. I'm glad you stuck with it.

Thank you for the kind words!

Thank you! I stole this colour scheme from my very first computer, an amber monochrome monitor.

Wow, #2 is remarkable. I can't do that well, and I wrote the game!

The scrolling speed increases the longer you play, so you need to be quicker with your movement. It's harder to stay in the shadows.

My original plan was for a series of "biomes" and maybe a "final boss", but I didn't get to that in just a week.

Thanks for the kind words! "Less frustrating" is high praise.

If you make a game like this again (and you should!), take a look at camera position smoothing in Godot. It's a built-in feature of Camera2D.  It would make the motion much easier on the eyes.

Very cute graphics!

Very pretty game, and sounds great too!

It took me some time to understand the goal - I assumed I had to make a loop with my path, but it's about tiles instead.

This may be the rare game where "tank controls" would be easier.

Clever mechanic! The jumping is satisfying.

Thanks! I'm not quite sure what the moon is, but it's certainly looming.

Wow, that's a great score! My players are getting better - I can't even crack the top 10 anymore.

Keep trying!

Also: Wow, 99 players! The number keeps going up!

Thank you for the kind words! This means a lot.

Thank you!

Wow, that's great! The game ramps up in difficulty, so high scores are very challenging.

Thanks! It's probably not the best strategy, but I always take an "art first" approach to these jams. I need to know how it will look before I work on the mechanics. This one was inspired by my first ever computer, an amber and black monochrome 286.

Thanks! I played that level ages ago and forgot all about it. It must have been hiding in my brain as I made this game.

From a technical standpoint, I used SilentWolf https://silentwolf.com/features for the leaderboard system. It was easy to implement!

I was worried about letting players enter their names, so I keep the leaderboard anonymous. You learn your ranking, but don't see any names.

I agree - if this was a full game the balance would be a problem. But for a jam I don't mind being a little overpowered. I recognize most people will only play this for five minutes.

Thanks for the feedback.

Thank you!

Looks very stylish! I love your art style.

I like your art style.

I like the spinning mechanic.

I like the swapping mechanic. I didn't find the shop.

I love the soundtrack!

That's a great idea! I was running out of mutations, but a kangaroo jump would have been a good addition...

Thanks!

Thanks! VS was the obvious inspiration for this game, but I've never heard of Everything is Crab. I'll check it out!

Thanks! It made me realize just how brilliant VS really is. It's a very simple game, but perfectly executed.

Thanks!

Thank you for the kind words!

Thanks! I'm glad you enjoyed it.

Oh, thank you! I love that a one-minute doodle translates as charming.

Thanks!

I knew I wouldn’t be the only one! I look forward to trying your take on the game. 

Thank you! I knew the “optimal” strategy, so I had a hard time balancing the difficulty. I’m glad it was a challenge. 

Thank you!