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Simon de Vet

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A member registered Aug 23, 2022 · View creator page →

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Thank you so much!

Thanks for the kind words!

I agree that difficulty is hard to parse for a game jam. I intended for this to be a 5 minute game (at most) and I think I hit that target.

The ending will change depending on whether you found the signal with a minimal number of bearings or with a lot of bearings. Each possibility offers two choices, for a total of four endings.

Thanks!

The oscilloscope signal is just a Line2D object that gets its points updated every frame. The signal is made of two parts - one simple sine wave with a fixed amplitude and a second sine wave with an amplitude tied to the volume of the audio signal.

Very charming! I love the angry-sibling.

Wow, that's so kind of you to say. Thank you!

That's an interesting idea. I wonder how pathfinding would work on an irregular grid like this. It would be a real challenge to code! Maybe this will be a project for my next jam...

Thank you! I'm very pleased with how the minimalist art style worked on this game. It's also a lot easier to make!

Thanks for the kind words.

I have links to the voronoi code in the game description. It's a great jumping off point if you want to make something similar.

A charming little game! I wasn't sure where I was supposed to go (top? right?) so my heroes took the scenic route.

Nice, the minimalist ending! That’s hard to do, and the only one that leads to escape. 

Thank you. Here’s a little secret - I looked up the “colours of the year” and just used those. I trust the experts. 

I didn't plan on that ending. It just came to me while I was writing.

Thank you very much! This was my first "walking sim", and there's a lot that could be expanded upon.

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Thank you! I'm very pleased with how the minimalist colour pallette worked on this one.

Thank you! I’m very pleased with how the audio turned out on this one. It’s usually been an afterthought, but it was the focus of this project. 

Thanks! This was made for a game jam, hence the short run time. It’s an idea that’s been in my head for over a decade now. Maybe it will become something bigger in the future. 

Thanks! It’s based loosely on my visit to Iceland, an unsettling place. 

Poor Space Man A! I hope he finds a habitable planet.

Unfortunately, I ran out of fuel after getting to the first planet, and never made it back to the station to refuel. That's the end of humanity, I guess.

Very pretty sphere! This is a great first game.

I would suggest slightly moving the camera back. It could be difficult to judge if you were about to land or miss a floating island that was just off screen.

Thank you! That was the first bit I got working and I was very pleased with the mechanic.

I got to 12%. I assume that unlocking "explorers" lets you gather tiles automatically?

I love the graphics!

I only found four of the babies before I hit the end of the river. I'm sure I just passed the last, but I didn't want to go all the way back to find it.

No volume knob, sorry.

I’m done with this game, but I’d love to hear what you come up with. 

Maybe we collaborate on a future jam?

I guess it's a genre now?

Thank you. This way my first attempt at keyframe animation, and I'm happy with how the legs turned out, even if they're a little slow...

Thank you! I'm pleased with what I made, even if it's only half the game I envisioned.

Thank you! Rather than implement new mechanics, I spent a full day on the procedural plant growth...

Very clever! I had a lot of fun playing this one.

When I got the second conveyor upgrade, I ended up trapped inside the recycling chute and couldn't get out.

Very clever idea for a game! 

As a non-Brit, I couldn't tell if these were real newspapers or a clever invention on your part. I fear that they're real!

I was unable to drag most of my cut letters. They would not respond to the mouse. Unfortunately, I was unable to complete a menacing note.

A lot of fun! I found myself focusing on the Tetris aspect and hoping for luck with the piping.

Wow, thanks! I had big ambitions with this game, but they were cut short by other obligations. The game I imagined was significantly weirder than the one I ended up making. I had bigger plans for the war storyline…

That's a great compliment, thank you!

He's certainly not a stealthy robot...

Thank you. I'm very pleased with how the animation turned out. It was my first attempt at a walk cycle. Having the character be a mech instead of a human helps disguise all the little errors. Robots are allowed to feel robotic!

Thanks! I had lots of ambitious plans, but it got cut short.

This was half intended, and half a function of having to finish the jam early. A side scrolling game was much quicker to make than a top-down game.

Watering doubles the growth rate and doubles the number of fruit harvested.

Thank you!

Thanks!

Not with that attitude!