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Simon de Vet

294
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A member registered Aug 23, 2022 · View creator page →

Creator of

Recent community posts

I agree - if this was a full game the balance would be a problem. But for a jam I don't mind being a little overpowered. I recognize most people will only play this for five minutes.

Thanks for the feedback.

Thank you!

Looks very stylish! I love your art style.

I like your art style.

I like the spinning mechanic.

I like the swapping mechanic. I didn't find the shop.

I love the soundtrack!

That's a great idea! I was running out of mutations, but a kangaroo jump would have been a good addition...

Thanks!

Thanks! VS was the obvious inspiration for this game, but I've never heard of Everything is Crab. I'll check it out!

Thanks! It made me realize just how brilliant VS really is. It's a very simple game, but perfectly executed.

Thanks!

Thank you for the kind words!

Thanks! I'm glad you enjoyed it.

Oh, thank you! I love that a one-minute doodle translates as charming.

Thanks!

I knew I wouldn’t be the only one! I look forward to trying your take on the game. 

Thank you! I knew the “optimal” strategy, so I had a hard time balancing the difficulty. I’m glad it was a challenge. 

Thank you!

Thank you! I agree, there's a lot I'd like to add if I had a little more time. I think there's a nugget of something interesting in this game.

Thank you!

Thanks! I’m aware of the bugs, but as often happens, I ran out of time to track them all down. I consider this a prototype more than a complete project. 

Thank you! I learned a lot while making it. 

Thank you so much!

Thanks for the kind words!

I agree that difficulty is hard to parse for a game jam. I intended for this to be a 5 minute game (at most) and I think I hit that target.

The ending will change depending on whether you found the signal with a minimal number of bearings or with a lot of bearings. Each possibility offers two choices, for a total of four endings.

Thanks!

The oscilloscope signal is just a Line2D object that gets its points updated every frame. The signal is made of two parts - one simple sine wave with a fixed amplitude and a second sine wave with an amplitude tied to the volume of the audio signal.

Very charming! I love the angry-sibling.

Wow, that's so kind of you to say. Thank you!

That's an interesting idea. I wonder how pathfinding would work on an irregular grid like this. It would be a real challenge to code! Maybe this will be a project for my next jam...

Thank you! I'm very pleased with how the minimalist art style worked on this game. It's also a lot easier to make!

Thanks for the kind words.

I have links to the voronoi code in the game description. It's a great jumping off point if you want to make something similar.

A charming little game! I wasn't sure where I was supposed to go (top? right?) so my heroes took the scenic route.

Nice, the minimalist ending! That’s hard to do, and the only one that leads to escape. 

Thank you. Here’s a little secret - I looked up the “colours of the year” and just used those. I trust the experts. 

I didn't plan on that ending. It just came to me while I was writing.

Thank you very much! This was my first "walking sim", and there's a lot that could be expanded upon.

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Thank you! I'm very pleased with how the minimalist colour pallette worked on this one.

Thank you! I’m very pleased with how the audio turned out on this one. It’s usually been an afterthought, but it was the focus of this project. 

Thanks! This was made for a game jam, hence the short run time. It’s an idea that’s been in my head for over a decade now. Maybe it will become something bigger in the future.