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TheRealEntrican

35
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2
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A member registered Apr 02, 2022 · View creator page →

Creator of

Recent community posts

Thanks so much! Leaderboard would have been awesome. I haven't seen anyone beat 2300, congrats! 

Thanks so much! Me too, maybe one day :)

Lagged on my computer but nice little game. I also really like your splash screen. Nice job! 

That's a great idea, I wish I had more time. Thanks for playing and commenting!

Thanks so much!

Great job, music is top notch, congrats! 

Thank you!

Super polished game with great sound and concept. Great job! 

Nice job, I loved evil godot icon and cool guy godot icon, and the splash screen when you win is beautiful. 

That's what I thought! I did something similar in my game to register when the player has mowed a segment of the lawn to increment the score, but it took a LOT of googling to figure out. Thanks for answering my question!

Nice game, felt a bit slow, maybe a speed up button would help. Great job! 

Very nice use of the them, fun puzzle game. Great job! 

Nice job, I really like the moving background and the scene transitions are great. Also love the music. 

Nice take on the theme, very gross, I particularly like how the beating gets faster if you harvest too much. Nice job.

Cute game, I really like the frog animation, and it took me a couple of levels to realize that the water was actually the godot logo, nice touch. Maybe consider a limit to how long the frog could stay underwater (like an air meter) to give the player some urgency. Great job! 

I like the idea, very in line with the theme. The cutting sound was a bit too loud on my system compared to the sound of the music. Otherwise, great job!

Great job! Platformers are not my favorite genre but I really enjoyed it. You nailed the theme for sure, the animations were smooth, the music was great, and it was CHALLENGING, which I love. One question if you don't mind, how did you handle the balls in Godot, are they scene collections in a tilemaplayer? Very curious how you had so many balls on screen without performance issues. I would imagine having that many instantiated scenes would explode the game. Thanks!!

Very involved! Lot's of different systems. Impressive work for a short jam. 

Very stressful, but I like the concept. Music and art style are great. I especially love the sound and transition when your daily report gets delivered, professional looking stuff! One small bug was that the pile of awaiting folders would flip between labels until I picked it up, made it a bit difficult to plan my next move. Great job! 

Thank you! Really appreciate the feedback. 

Thank you!

Thanks! Sorry about that :(

Thanks!

Thanks! Very fair comment, just ran out of time. 

Thanks!

Thanks!! I had a ton of ideas that I just didn't have time for, like obstacles, power-ups, etc. Maybe one day...

Thanks! That's more than I could get!

Sorry about that, I didn't have time to do some of the quality of life features I would have liked to add. Thanks for playing!

Thank you!!

Thanks for the feedback! I'll have to look into the dropped frames, works fine on my computer, I guess I'll have to learn optimization now! I wanted to put the crane somewhere but ran out of time so default sky was my friend. I played your game as well, loved it. The audio and the text were great. 

Thanks so much for giving it a try!

I enjoyed it. Gameplay is fun, and I really liked the procedural animation with the character's head and legs. I will say that I didn't feel the theme that much, I don't think the "random dimension" added much, since all the dimensions felt the same to me. If I were going to improve, I would add differences to each dimensions with special rules (maybe A and D are swapped) and/or different biomes (lava pools to avoid). I would also add a score and a non-endless mode. Great job! 

Great game. My favorite so far. Great art style, nice music, a mechanic that's actually fun, and a very satisfying pop animation. Honestly this could be my new FPS trainer :) Great job! 

One of the better, well fleshed out games I've played. My biggest comment is that there was no feedback to taking damage, so I was about half way through the game when I realized that the shields did anything. 

Gamebreaking bug, after combat sometimes a villager will get stuck. Can't be moved or stacked. Please fix, it's ruined multiple runs for me!!