Amazing work passivist!! The game is like an onion with multiple elements that surprise you as you peel thru it.
Chronologically, the music immediately sets the mood for a cozy space-based game with its ethereal quality. The control scheme tutorial on main menu blending in to transponder was genius, and it gets better when seamlessly integrated into the starting exposition.
Then comes the actual core mechanic of visor switching, and I was blown away! The concept is right smack on the theme and the "immersive" wildcard. The distortion shader lets you see from the perspective of LaGeorge, and the visual indicator in the form of a color wheel is awesome! The Geiger counter was a nice QOL touch and smoothened out gameplay without having to constantly scan for enemies.
There's even writing and branching narrative for this! I especially like the tongue-in-cheek immersive, breaking 4th wall "method" to restart the game!
The quick respawn helped to resolve some of the bugs that crop up when dying (e.g. sometimes not having certain visor layers swap) and switching the visor layers often resolves this issue!
There's so much potential for future expansion, where layers can be added to provide new challenges! Awesome work all around!
Perhaps LaGeorge should stick to less exotic places for shore-leave in future xD