Amazing game. Had so much fun playing it. I personally dont think the music matches the setting but that's just a personal preference thing.
If you haven't rated my game yet please have a look at it
https://itch.io/jam/brackeys-3/rate/573798
Play game
Trapped in a Whole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #30 | 3.968 | 3.968 |
Graphics | #30 | 4.286 | 4.286 |
Overall | #50 | 3.677 | 3.677 |
Fun | #61 | 3.778 | 3.778 |
Audio | #63 | 3.571 | 3.571 |
Theme | #206 | 3.397 | 3.397 |
Innovation | #225 | 3.063 | 3.063 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
good game bro, the pixel art i think could be changed for something with something more HD. that would make the game more unique. good job overall
This game is absolutely stunning..I had a great time playing this..Kudos guys :)
ouuuuuuuuuu boy that pixel art killed me !! game design and graphics both are more than epic well done !!
btw irated ur game can u do the same pls ??
This was a pretty high quality jam game! The gameplay, art, audio and level design were all well-made. I liked looking for hints for the portal to take, but wish the hints were a bit more subtle. Not sure how the ending went though, I went through the portals according to hints, but ended in a loop where I repeatedly met myself from the future. It happened a few times and then I got the ending after talking to my future self. Maybe there was an extra hint I didn't notice. Oh, and the credits scene didn't seem to have any other text than "Special thanks to".
The sound effect of acquiring gem is too loud.
The pixel art is great, I like the animations in your game.
And dash effect is also nice.
A good jam game! Really love the music and art direction of the game! One thing I would like to do in a game like this is rather than having a separate tutorial, make it in-game! I usually skip or ignore if there's a separate tutorial, for me tutorials are always a prelude and it's better to keep in in-game! Another thing I felt was although the controls were quite responsive and well done, the character felt a bit stiff to control, a design choice maybe? Overall a great jam game!
Was there an actual ending? I got to a scene that says space to skip, but nothing happens, then the portal boots me back. The atmosphere of each dimension was pretty cool, but the whole 'look for hints to know the correct portal' was initially confusing and towards the end uninteresting. I started off assuming that the color they said was wrong, because look at them, they're dead. Why should I listen to them? I eventually figured that out, but afterwards the mechanic didn't really add anything. The hints literally spell out the color in full caps, and is in an easily accessible spot each time. Perhaps if hints were a tad more cryptic, or if multiple hints needed to be used together? Even then, being knocked back on the first try was kinda annoying, cos I ended up playing the first level three times. The second level was brutally difficult, and left me wishing that the jetpack would charge faster.
Otherwise the game was pretty awesome, great atmosphere and lovely pixel art. The dead hint-bearers everywhere certainly added to that mood, and so did the amazingly composed music. I was interested to know what was going on, but apparently I won't get to find out. One final closing tip I have is to consider avoiding colour to represent stuff. I'm not colorblind, but many people are, and I'd imagine this would be impossible for most colorblind people.
Hey! Thank you for such detailed feedback. Unfortunately, we couldn't implement all the things that we planned in this game and you stressed the concerns we had on some key points.
There is an actual ending (even two of those), but the end build is a bit bugged, so some may have difficulties accessing them. We already noted that and will improve the gameplay later on.
Cryptic clues, clarity of objectives and many other aspects are also in need of some improvements, but thank you very much for stating those. Now, I hope, we can learn from our mistakes, as they are in front of us.
And finally, the color code - obviously that's not the best solution (regarding colorblind people), but at that point it was the fastest one. Will improve this aspect as well.
Anyways, thank you for taking your time and rating us! Cheers!
Well made 2D platformer game in this jam!
of course, it really needs 3 or 2 extra life for the player at least in such level Dimensions!
A nice platformer you've made there! Though I thought it was a bit hard to get used to the jumping mechanic.
Very well made game. Awesome art, sounds, story, and snappy movement are there, really great job!
A really well made game, though I think that the wormholes should be a bit brighter, making them easier to tell apart
Yes, I did it all myself, but most of the jungle tiles I made them a few months ago while doing a pixel art course, the rest was created during the week and unfortunately we weren't able to implement all the sprites I made and some other stuff the rest of the team worked on for the game, but they will come in future versions once the voting is finished.
Cool game, love when platformers put a good mechanic in making it unique
If I could give your game 6 stars for I would. This story element from the dead astronauts was beautiful, art and color design were perfect, loved the player movement and mechanics. I just wish it was more straightforward and discovering how I should choose which hole I should go trough, not just the 1 hole I'm told not to go through. I really loved your game, I'll be checking out your page and following you for other things you end up doing!
Hi! Thank you for your valuable feedback. Actually, the information you get in the clues determines which gate you need to follow to progress closer to the game end, not the opposite. Different gates either progress you or throw back to previously visited levels. Will work more on transparency of this feature later on. Cheers!
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