Very cool concept. Honestly a lot of things that I would have said have already been said (for example the fast ground movement etc.) but keep working on this game and it will be great!
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All Shall Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #133 | 3.368 | 3.368 |
Fun | #183 | 3.263 | 3.263 |
Audio | #301 | 2.684 | 2.684 |
Overall | #314 | 2.899 | 2.899 |
Game Design | #317 | 2.947 | 2.947 |
Graphics | #356 | 2.789 | 2.789 |
Theme | #499 | 2.342 | 2.342 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
really fun idea and the knockback of the gun makes it really interesting
the only issue is the camera movement a little imprecise but with some tweaks would improve the experience
Really cute game :) The sfx was really cool and the idea is great too. Some music can make it really fun to play. Well done!
The game concept is awesome, it just needs a little tweaking. I don't really like how WASD movement feels - it's like on a bit of delay. Also, IMO, the shooting sound should be much more snappy. Right now it feels like you're spraying Mr Muscle or something :D
But I definitely enjoyed the game. As I said, a bit more polish and this game could be great :)
The game idea is pretty cool shooting yourself to propel yourself across the map. The ui doesn't scale to other resolutions; it would clip off the side of my screen. The movement whilst on ground is too fast and I find myself falling off the small ledges too easily. I still think this is a pretty neat entry.
Had a play of your game in this video here - at 48:44 -, where I give my thoughts while I play. Hopefully it's helpful feedback.
If you have time I'd greatly appreciate it if you could give my game a go to, happy jamming
Cool and fun to play concept but very hard to control!
the levels are not balanced so much and could be easier at first.
great game
it reminds me of an old game i used to play on the browser but i can't remember the name
great job
Really cool idea. Reminds me of rocket jumping from older games. Had a lot of fun playing around with the physics and trying to master movement. As others have mentioned, I do think that the movement speed needs an adjustment; either lowering the acceleration or the max speed, but it wasn’t a big enough problem to keep me from enjoying the game. Great job on this!
I like the mechanic of the game, I could see an expanded version with lots of interesting scenarios. My suggestion would be to make the character less slippery and accelerate more slowly (or have a less max speed). Polishing the movement of the character could make this great!
Heya bro. This was a pretty RAAAADDD game. I loved it's shooting the ground to traverse system. Makes you feel the need to understand the angles and stuff to traverse quickly. I did notice a weird glitch in which the movement by WASD was suddenly slowed to a crawl in a later section. And it never recovered.
But other than that, and enemies YEETING you to infinity in one hit with their loong range, it's a phenomenal game that could be much more, even on a just cause level, if done right.
Thank you! :)
Unfortunately, the last 3 hrs of the jam was really hectic and I wasn't able to test the final version. I'm pretty sure the movement bug at the end happened because I forgot to tag those platforms as 'ground' thus the midair movement speed is applied to the player instead of the groundSpeed.
I'll likely work on a post-jam version in the future, and then I'll try reworking the movement.
The controls are a bit vague and inaccurate, when i try to fly it's hard even to get closer to enemies, i don't know why it seems a bit laggy tho. i love the graphics, and i'm sure it will get a LOT better if only you fix the controls, i like the idea.
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