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Atticus

142
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11
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5
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A member registered May 21, 2019 · View creator page →

Creator of

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When pressing shift the player input is ignored, meaning you can slide by holding shift + a or d then letting go. Not sure if it is intentional.

The pixel render is looking sick my friend.

When I am waiting for queue in games, I can't help but keep playing this on repeat.
Feels Amazing.

I really enjoyed this, thanks for making it and sharing it.

Thank you for taking your time; And I'll try yours any time :)

The game is simple but gets hard if you go too fast which is good. I enjoyed it - quite charming.

The game idea is pretty cool shooting yourself to propel yourself across the map. The ui doesn't scale to other resolutions; it would clip off the side of my screen. The movement whilst on ground is too fast and I find myself falling off the small ledges too easily. I still think this is a pretty neat entry.

I like the music and how you have the worlds set up. I feel like the planets are too close. I try to jump to one planet but then the other one is really close and pulls me away from the one I want to go to. I like that you can dig into the planets; That's pretty neat.

Thank you  :) Limited time, also wouldn't know how to do the footsteps :thinking:

Thank you for the compliments; I do agree with you that it has potential! Thanks for playing the game :)

Thanks for the feedback, didn't get much time to work on the controls. Thanks for taking your time to play it.

I like the music and the graphics a lot. I just find it hard to play because the character is oh so slow and it takes forever to move.

The charisma of the game is amazing, I love the dialog. I like how you have the basic mechanic of the picking up blocks and throwing them and how you use it but change its theme from cardboard to energy core and other objects. Really fleshed out game, felt good to move around; the sound was also really good. Great game all around, good job man.

Thank you :) This is my first game in 3D. Glad you enjoyed it !

I really enjoy how fast the player can go as well as the time slowing down when you go to hold the electron to fire him away again.

Thank you for your kind words.

Yeah I really wanted to make it feel big. Thanks for taking your time to play this.

Yeah! I recognized that, was like o shi o shi o shi; but at one point I was chasing down a hole rotating upon the surfaces 360 .

The game is pretty cool just run and gun type of game. The mouse sensitivity is rather high. Something that would be cool is that if you shot at the ground the hole opened and they fell in chasing you.  

Yeah that is fair; it automatically quits when you reach the game. Didn't get enough time to add Ui like that.

I like the way you introduce mechanics at a good pace. The game design is solid. Was cool to play through it.

Thank you for your kind remarks :)

The easiest way would to be make the game object faster. Another way is to have the environment parallax faster and faster until you hit a pothole and just set the parallax speed back to the original speed. Or maybe a little speedometer to add more effect as well like they have a motor bike, turtle slow and rabbit fast and have a dial rotate towards how fast you are going; you could also just have a flat number based system as well showing the numbers incrementally get bigger to a max which would give the effect of going from slow to fast.

Why do you gotta make it so spooky man; I liked that the holes could rotate on the surface in the caves I thought that was pretty neat.

Thanks, it took awhile to make haha

Thank you for playing, it means a lot that you took your time to play it and rate it :)

Yeah that is fair, we wanted to but life is busy. Thanks for playing the game ;)

Thank you, I worked hard on it

The game is pretty cool. You get a bug where you have to restart the game; you die and try to respawn or even go to main menu and play.  Your health gets drained to 0 quickly every time  you respawn. You have to restart the game to fix it temporarily.  

Man I am always a big fan of the wilhelm scream. I like that you have to protect the glass from breaking from the creatures in the hole. The melee attacks were my way of using the game to be honest.

Thank you; I enjoyed making the environment !