Recent community posts
Nice graphics and concept!
It would be pretty helpful if you could use shortcuts (the number keys for example) to select an "item" so that you don't have to always move the mouse to the corner of the screen.
Admittedly, I only made it to level 2 or 3. Guess I'm not too great at puzzle games
Pretty unique Idea!
I guess you could call this a "Second Person" game haha.
Maybe, or maybe not
Also, on the topic of the robot getting stuck in the floor and other geometry. Maybe adding a No-Friction Physics material could improve it.
Simple game but pretty clever and fun.
Maybe a few checkpoints would've been nice. (Or at least I didn't find any Lol)
The first time I got locked behind the red X with the one lever I thought it was a plot twist ending, but then I quickly realized that I was just slow. Haha.
Really nice art, interesting game.
I think it would be better if the acceleration and deceleration were faster.
Having to always throw away a tool to pick up a different one is a bit clunky, it would be good if there was a tool bar to easily switch between them. But I guess carrying only one at a time is part of the challange. I seem to have trouble finding a dropped item on the ground more often than I'd like to admit. Maybe there could be a highlight to them or something.
Lastly, picking up stuff is a bit tricky coz it feels like you have to stand in a pretty specific spot.
Really nice art!
Pretty difficult. Took me a while to get moving on the first level. Maybe that's just part of the point and click experience. Although maybe the clickable items could look a bit more special with their colors or something to draw attention better.
The player could move faster, although that might just be personal taste.
In the end I stopped at level 4. maybe I missed a clue, or I just didn't keep guessing the safe long enough.
Very nice game!
Was a bit confused about the controls at first but that's just part of the experience.
Throwing in some subtitles for the robot's speech would have been good but I guess what he said wasn't that important anyway, and understandably making subtitles might be a bit hard in a game jam.
(Spoiler warning for people who haven't played it yet)
Honestly my thought at the last level was probably unironically "Oh hey, my companion is now gone and there's an evil robot that looks the same, what a coincidence! " lol
Fun game, interesting concept!
The pop ups and glitch effects make it hard to see though.
Would be nice to have some sound effects (and maybe visual feedback) to show how right or wrong you were with the ads that you just sent.
Though to be honest I already wasn't able to read most of the pop ups. lol
Edit: Weirdly, I didn't get any of the pop up ads the first couple of times I played.
Makes me wonder if there are more mechanics I missed
Nice game! Really nice art.
Though maybe there could be more contrast between the background and the playable foreground, or that might just be me.
It actually took me longer than it should've to understand how the mechanics work. I thought I had to press C/F while at the computer screen. Though that might have been my bad rather than the game.
Lastly I didn't really understand how Blue works. The arrows above his head kinda made me think I could control him but I guess I can only call him and then he does things automatically.
Interesting concept! Though not quite collaborating lol
Funny enough, I also didn't have the full duration of the jam for my game. Though in my case it was most likely due to procrastination and such.
Well, well, well.
You could say there are good news and bad news lol
Good news: It exists
Bad news: It's not done...But I should at least finish a demo of it.
Thanks for being interested :D