Absolutely adore the art style. I've seen this same mechanic in a few other games for the jam, but I feel like it was best implemented here because it was pretty easy to trial and error with them. My one big suggestion would be to have kept them where you had previously placed them prior to a death. That way in case you were close and just needed a small tweak, you'd be able to do so.
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Buggy Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #67 | 4.222 | 4.222 |
Simplicity | #149 | 4.074 | 4.074 |
Fun | #165 | 3.556 | 3.556 |
Sound | #211 | 3.296 | 3.296 |
WOWIE! | #214 | 3.407 | 3.407 |
Creativity | #265 | 3.556 | 3.556 |
On Topic | #371 | 3.296 | 3.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself using sfxr and lmms.
Credits
My itch.io account is alright.
Comments
The game art and splash screen for the submission is super cool and JUICY! I love the platforming and the color pallette choice! Great work!
nice platformer good art and concept. good level desing. My favorite power is the jump pade it is cool to use. Good job !
Cool game, I wonder how might it look polished! Don't understand why reactivating actions considered bad, it can add depth to gameplay even with levels not designed around it.
Polishing games is still something I'm new too but I've learnt a lot from this jam. The only problem with the reactivating is the bug that lets you keep it active as long as your holding it, If I wanted to keep it as mechanic I would need a better way to implement so it feels like another method to pass the level rather than exploiting game. Thanks a lot for the feedback and thanks for playing.
Loved the art very well made, the concept is interesting though I could cheat the game by moving the actions while the robot was moving so you should limit how that is done, overall a nice job.
I think you should make the objects only moveable once, I could easily beat the last level with just the jump object. Other than that fun game!
Really fun game! I enjoyed every bit of it. It was quite short but it is a game jam so that's ok!
I liked the idea of controlling the player AI to the end of the level.
The art is amazing!
Great job!
Cool game, when the gravity changed it was a bit confusing, but nevertheless a great game!
Well done :D
Creative, cool and fun idea, had a good time playing it, very nice. Good job!
Great visuals, easy to understand yet tricky to play, very satisfying and a cool, well executed concept. Almost perfect. For the feedback, i would work a bit on creating some story around the game. It has a nice ending, where the Ai expresses happiness perfectly, but i would add something to make the player really want to free this ai from this underground facility. But thats a small thing, overall great submission, i can see this being one of the top games
Man this is nice! A steep learning curve but very fun. Also the wooden slanty thing is to OP
Man this is nice! A steep learning curve but very fun. Also the wooden slanty thing is to OP
BUGGY IS THE CUTEST THING EVER I LOVE HIM!!!!
Probably my favorite game I've played this jam, the art is so pretty, sounds are good, etc.
My only issue is that I feel it was possible to just ignore all the fun parts of it if you just wanted to rush through by just dragging a thing up to the guy and not letting go.
Good Game! I LOVE the art, it feels very lunar and the tilemap work really well (is that even a tilemap ?). I’m not sure the main title’s button are that great, but I love the fact that you have a starting and ending animation <3 The game could’ve use a bit of polish on the programming side: a restart button, and some general animation. Although the “snapping” of the powerup is awsome and really allows to have premeditated results! I really appreciate the fact that you did your music yourself ^^
GG!
Thanks, I enjoyed making the art. I wanted to add some UI buttons and some other features but I ran out of time and yes it's a tilemap. The snapping feature was painful to setup but it allowed me to limit where the player would place the power ups to make the level design more playable. I am really proud of the music and the art. Thank you for playing.
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