Hey, it seems to be the problem on my end or on Unity's end because I have encountered the same issue in multiple games on this jam, but it's not like that for others. Feels as if the game thought that there are multiple input devices on my side even though I only use keyboard and mouse.
Alexiush
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I like the art and the cookie management idea, but in combat it needs a lot of balance and polish: I have been able to deal with the cat just by cheesing it, but connoisseur knights crushed me because I stuck in them and there is no damage cooldown. Not to overeat is a good lesson in general, but that doesn't feel right if I'm stuck with one weapon in a heat of combat and I need to avoid cookies that spawn everywhere. Still, great job!
I love what you've made with that cyberpunk and noir detective mix! And it's great that there will be post-jam fixes and maybe content as it will be even be even better to have more time to develop the augmentations topic.
The decision to have some memories require player collaboration is interesting. Given how many people are displeased (not without a reason) with ratings disbalance and rate for rate spamming it's a great reminder that creativity solves many unfairness issues and that games exist alongside marketing, communities and platforms.
Thanks! I've usually dedicated the jams to study/build some tool or utility which resulted in gimmicks and a lot of time spent on something not that important to the game itself. This time I've tried to keep only essential and sat on that pile of tools I now know and use and it really boosted my productivity.
Your game is amazing! Check out mine, please https://itch.io/jam/brackeys-12/rate/2969705





