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Alexiush

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A member registered Aug 12, 2022 · View creator page →

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Hey, it seems to be the problem on my end or on Unity's end because I have encountered the same issue in multiple games on this jam, but it's not like that for others. Feels as if the game thought that there are multiple input devices on my side even though I only use keyboard and mouse.

Liked the jokes, sad that there are just two levels.

P.S. I also blame you for not putting the elevator music in the end

"Oh, that teddy is really small. Oh, I've got the ending in the first minute."

That's a really fun concept, well done!

Do rules allow posting a fork as a different project? I don't really feel like making a blind vote(

Sorry, but it does not seem to work for me. My character just goes forward on auto so I can't simply stand on a platform(

Not many will make it through teddy bear invasion...

Thanks! For the last door it is intended, I just opted out for the notes and they don't stand out much.

Thanks! You can win, but for that you would need to figure out the combination that gets you exponentially more cookies!

I like the art and the cookie management idea, but in combat it needs a lot of balance and polish: I have been able to deal with the cat just by cheesing it, but connoisseur knights crushed me because I stuck in them and there is no damage cooldown. Not to overeat is a good lesson in general, but that doesn't feel right if I'm stuck with one weapon in a heat of combat and I need to avoid cookies that spawn everywhere. Still, great job!

There was a lot of stock based games in this jam, but yours is the most creative about it. The only thing is that it kinda tough to wrap your head around it even with this moderate amount of combinations.

If I am to use look and then do another action I just walk, but the UI still highlights look. There also seem to be some functionality to set use automatically if I click any item. It doesn't seem to work in sync and sometimes confused me.

I liked this quest, but the visual clarity is not that great with text overlapping and actions not resetting, only thanks to comments I found out about the hat. In any case, great job!

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Thanks! There are many things about UI that should be reworked, though this one can be treated as an unintentional risk mechanic.

Thanks! Your biscuit magic must be not strong enough. I suggest you to go for the better recipes and then you can get your sweet victory.

I am not sure if it's some kind of  message or a bug, but I've got caught no matter what. Anyway it was pretty stylish and engaging, good job!

I like that missions are not only about tricky routes, but also about interactive environment. I think it will look amazing as something like untitled goose game. Flight is pretty smooth, but the colliders can be tough (under the table for example) and camera can use some magic. Good job!

I really like the unique way the risk was incorporated, the only issue I see is how numbers inflate very quickly.

I love what you've made with that cyberpunk and noir detective mix! And it's great that there will be post-jam fixes and maybe content as it will be even be even better to have more time to develop the augmentations topic.

The decision to have some memories require player collaboration is interesting. Given how many people are displeased (not without a reason) with ratings disbalance and rate for rate spamming it's a great reminder that creativity solves many unfairness issues and that games exist alongside marketing, communities and platforms.

I love art, sound design and writing here, you nailed it! Also, cookbook is pretty sneaky, kept me thinking chef's touch is some sort of boost.

Thanks! I am very grateful that you're providing detailed feedback. Sadly, I seem to have many bugs and it helps very much when I know how to reproduce them.

Thanks! I've usually dedicated the jams to study/build some tool or utility which resulted in gimmicks and a lot of time spent on something not that important to the game itself. This time I've tried to keep only essential and sat on that pile of tools I now know and use and it really boosted my productivity.

Yeah, you get the recipes if you win the fights with a note icon. I left some things to figure out by trial an error cause there would be some anyways. Thanks!

I like how details like weather changing and plane wobbling forge the experience, great job!

That's a solid build! It's close to what I usually took for tests, though the highest damage may be possible if you switch prayer to chewing, but it requires some luck. Thanks for telling me about the bugs!

Definitely feels like it's friday night and I'm a queen of passion.

It applies so much pressure I felt risking way before the shop showed up. Great game!

Funny enough the game I made was initially inspired by dice. Really like what you've done here!

I like how risk mechanic is balanced, solid puzzle!

Yeah the balancing is kind of strict, but there are some OP combinations that can be figured out. Thanks!

I like this one! The only pitfall is that you may not risk it and still get biscuit - it seems like I don't need to grab more biscuits to proceed.

That heroic theme is on point, love it.

I wish it would not end. 

It was about time I thought I don't really like an idea of having a game about choices that does not allow you to control the choice when I hit the ending with pretty meaningful message. Cool little game!

Great job, especially with that music! Would like to see if hens manage to come up with even more complicated routes, hope by that time interdimensional police will figure out how to allow diagonal movement without making infinite checkpoints.

Glad to hear, but if it felt like it froze even if it maybe didn't that's me doing something wrong. Hope you enjoy the game!

Sorry to hear that( It's not like that on any of my devices, so can I ask you to share what it says in your browser console? Maybe I'll be able to patch it while the rules allow it.

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Thanks! Assets are not mine, but I can take some credit for matching them with the theme) You can reload the game and the progress will be saved as well as controls working again, I don't know the cause of the issue, but for the post jam I have reworked the controls.

Thanks! That is insightful and pretty much on point.

Your game is amazing! Check out mine, please https://itch.io/jam/brackeys-12/rate/2969705

Very juicy feedback, real definition of won't do irl, but would crave to do in a game!