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Alexiush

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A member registered Aug 12, 2022 · View creator page →

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Great overview! Thanks for mentioning Well. !

Sure!

That's amazing! I find funny that for me only thing it misses is more file explorer features. Would love to see something like this as an interactive folder)

I love the style! Would like higher resolution though

Poor Alan Wake, I hope he would make it out

Actually I decided that I will be making text adventure when i came up with this line, it was to good to be wasted

Got it! I'm still getting used to Unity UI Toolkit, but I think I will get a solution for this after the jam. Thanks!

Oh, that's not what I meant) Died in a cave like a filthy casual.

Just finished my first playthrough and loved it!

Feels to be more on a grind side for the jam game, but still keeps me engaged and makes me want to play more.

Damn! Which parts of it and what browser did you use? It runs good at 16/9 on my side

Try refreshing the page, it can happen on the very first run, sorry for that.

https://itch.io/jam/wowie-jam-4/rate/1663351 Not close to 30, but here it is

Yeah, I had the same question and when I searched for issues with rating systems I saw complains about seeing games with high rating, but from a few rates that took places of much popular games. However I also checked previous Wowie jams and top always consisted of games with higher than average rates)

https://itch.io/jam/wowie-jam-4/rate/1663351 this one

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Thanks! At first thought it must be a roguelike game, but I wouldn't have finished that in time( Maybe I will try to make it roguelike again so there will be more enemies = more energy and some augmentations so AI mechanic will be used more often and will have more depth.

https://itch.io/jam/wowie-jam-4/rate/1663351 :)

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Wowie!

There are some similar projects made, but that's one with the best implementation of "give commands to AI", it's the most simple to understand and to execute, has great sounds and visuals, outstanding work!

https://itch.io/jam/wowie-jam-4/rate/1663351 :)

I'm not really low on ratings, but I want to get as much feedback as possible https://itch.io/jam/wowie-jam-4/rate/1663351

Thanks, I can't add anything about the physics, that's just part that needs to be worked on the most. About AI - it activates as super-ability consuming 1 energy and randomly selects the mechanic (aim + attack, movement, dashing) it will control for short period. 

Thanks, I don't know if I would really keep it up, but I had already decided to make it my training playground, will see how it will come out.

https://itch.io/jam/wowie-jam-4/rate/1663351 :)

https://itch.io/jam/wowie-jam-4/rate/1663351 

Amazing game and amazing visuals! However I think it needs something like endless mode and  something to make it feel a bit difficult even with spamming patrol bots.

Here is mine https://itch.io/jam/wowie-jam-4/rate/1663351

Yeah, I tried using physics-based movement, but overestimated my ability to handle it, way to go)

That's interesting, have a good stream) https://itch.io/jam/wowie-jam-4/rate/1663351 

Check mine https://itch.io/jam/wowie-jam-4/rate/1663351

Thanks, I wanted to implement this idea cause it felt fresh for me, however it also made it raw, AI part really needs to be stronger to be useful.

AI is fused into the cyborg. When the cyborg gets enough energy he can ask for AI's help and it will take over one of the actions attack, movement or dash. Glad it was fun)

https://itch.io/jam/wowie-jam-4/rate/1663351 ;)

I think new attack animation must do a thing, player feels a bit passive when attacking, like if I've lost control of it, same animation length, but more action in it :)

Graphics are amazing and concept is good, but the lack of music, hard to read text and not so impactful combat are pretty big issues. Still good job on it)

Oh, I would like more feedback https://itch.io/jam/wowie-jam-4/rate/1663351

https://itch.io/jam/wowie-jam-4/rate/1663351

Yeah, I think vapor wave does great in creating wowie effect, response to the player is pretty strong (Hotline Miami, Katana Zero).

Cool game, I wonder how might it look polished! Don't understand why reactivating actions considered bad, it can add depth to gameplay even with levels not designed around it.

Loved this game,  concept is amazing!

Thanks! About controls, I thought about something like tutorial level, but it was pretty time-consuming and as it turned out mechanics are pretty clear so they don't need that much explanation.