The game is simple, yet, the idea of rewind is well executed.
While playing, you'll start to figure out the meaning of those backward bombs,
and end up receiving the message from the creator.
Well play.
The mechanic that player can manipulate objects in the level is pretty fun.
Not to mention the art, the music and the SFX fit the tone well.
I especially like the level design of stage 2, perfectly tied up with the core mechanic.
The level provides the player enough space and time to "fix" mistakes on controls.
As for the others, IMO, it's asking too much precision of control for players to finish a stage.
I think the art of this game is not bad, though the crystal doesn't fit the style well, its animation makes it feel alive.
But honestly, I don't really like the control.
Though you define it as a hardcore game, the unstable movement just makes it uncontrollable.
Sometimes you will slide a short distance, while sometimes you slide long.
And there were times that feels like the material on the character had been changed to 0 friction.
Yet, it's always good to try something different.
The concept of your game is good.
But maybe consider let the size actually reflects on the hole, instead of just being a value.
And the background music sounds just like a simple loop for few bars, the tone does fit your game, but it would be better if it's a full song.
The UI is good, and the game design is also well done.
Just some improvements that can make your game better.
Some suggestions for you.
The idea and concept of your game is okay. There are just some improvements that can make your game even better.
It's also good to see that you made the volume slider and dialogue system.
Keep it up.
This is a fun game.
The art style is so cute and the UI is well designed.
I would suggest showing the status of every creature if you hover on it.
Because when I turn the "constant showing" on, it could be so confusing if there are many creatures nearby.
Also, when the creature is hungry or thirsty, maybe show a little icon on top of them can be quite convenient.
The art style is consistent, and the idea of protecting a dam is also cool.
However, I don't know why the only sound I can hear is UI sound effects.
The field of view for third person is too small, it's basically just like first person.
And it took me lots of effort to rotate my character.
But still, making a 3D game in such short time isn't easy, you've done a nice job!
The overall game concept is interesting. It's really fun to fill the hole of a doughnut.
But the sound effect for dialogues is a little too loud, since you also have a strong background music.
And I do believe it would be better if the character can be smaller, because it even receives damage when collides with enemies.
Also, I would recommend let player have a choice to skip the dialogue.
I like how the UI shows up, but it's kinda annoying that if you click another one, the last one won't disappear but stays.
And the idea of pipe connection is cool, I was expecting more outcomes influenced by where the pipe connects.
It's a potential simulation game, this can really have some environmental meanings in there.
Just keep it up!
This is a really interesting game concept, it's a little like board games.
I remember seeing the similar idea somewhere else, but can't recall.
I think it would be better if you can review the one you already asked, so that you won't stack a lot of information in your brain.
Anyway, good job! Keep it up!