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deepdream

162
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A member registered Nov 29, 2018 · View creator page →

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(3 edits)

Well, it's exactly representing 6 faces of the dice, and yes, the probability of the occurrence is also influenced by how mamy you put on.

I guess maybe an isometric dice or an animation  forming up 6 faces into a dice would do better.

(1 edit)

Thanks for your appreciation!

You are being generous, even myself wouldn't consider this one as enjoyable.

The output randomness is absolutely something should not involved in a puzzle game :D

Glad you like the cute blob and hearts, those two are the only assets made myself :P

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Thanks :)

Other action inputs were considered to be added at first, but I had trouble improving the core mechanic.

If I come up with something more playable, there will definitely be a new release of this.

Thanks for your comment!

In fact, I had spending like 70% of the time trying to find a solution to the issue of this game mechanic.

When I finally figured out some way by referencing the game "Dicey Dungeon", the deadline is just so close. And the mechanic change involves lots of coding, so I gave up few hours before the deadline and went to sleep. (had to work the next day)

Eventually, I chose to accept my failure, I wasn't really satisfied about the result.

But I guess the result isn't that much matter, the process of making this is. I would probably work on the mechanic change some day, if I think it's fun enough, I might release it as a new game!

Shooting is fun, shooting mobs is much more fun.

But I guess the randomness is not exactly connected with the theme.

Turning the dice into a tactical decision is quite brilliant.

The way to move reminds me Roguebook, let player desire to explore more.

Well done! :)

The animation is so adorable. I like how the control is so intuitive due to the path finding.

You have my full score of enjoyment and creativity.

I know the idea is quite simple and quite similar to Monopoly or DnD, but just to roll the dice to decide every result on the board is so much fun.

I was watching GMTK's video about puzzle games to learn how to design a puzzle, and saw a game called "Snakebird".

When I played your game, I thought of Snakebird instantly.

The concept is quite expandable, and the level is satisfying.

Good job!

The idea is great, the animation is amazing.

But I think the UX can be better.

Simple fun game, except the camera is quite confusing, I am having a hard time finding where the gem exactly is.

Nice game concept, the idea to keep rolling the dice to get effect in battle is quite brilliant.

Glow is cool, but sometimes it's difficult to see where my arrow shoot to, perhaps add glow on the arrow too?

This game makes people want to spend time on this to discover the unknown.

It has infinite potential.

Classic dice gambling, art gives a unique vibe.

Short game but with great implementation on the idea of dice!

Fun little game, creative ideas.

I think the game is fun, maybe add some aiming assistance like laser would be much better.

Another thing is maybe consider to use mouse to aim because most people are used to aim with mouse.

The game is simple, yet, the idea of rewind is well executed.
While playing, you'll start to figure out the meaning of those backward bombs,
and end up receiving the message from the creator.

Well play.

This game is well-polished.
I love the sound effects and music, makes the game much more immersive to play.

Great job!

The mechanic that player can manipulate objects in the level is pretty fun.

Not to mention the art, the music and the SFX fit the tone well.

I especially like the level design of stage 2, perfectly tied up with the core mechanic.

The level provides the player enough space and time to "fix" mistakes on controls.

As for the others, IMO, it's asking too much precision of control for players to finish a stage.

Wow, that's really detailed.

You're right, not all the games are for everyone. And clearly I just neglected the key word "momentum".

I think the art of this game is not bad, though the crystal doesn't fit the style well, its animation makes it feel alive.

But honestly, I don't really like the control.

Though you define it as a hardcore game, the unstable movement just makes it uncontrollable.

Sometimes you will slide a short distance, while sometimes you slide long.

And there were times that feels like the material on the character had been changed to 0 friction.

Yet, it's always good to try something different.

3D games can be tricky sometimes, but it is the 3D physics that makes the concept of this game fun.
What I want to say is already said by other people.

Just keep it up, and make it better!

(1 edit)

Thank you for playing!

I will work on the control more to improve.

And I'm glad you post the screenshot that you finished all the levels, it really means a lot to me.

Thank you for playing!

The reset mechanic will be revised afterwards.

Thank you for such a detailed review!

I must apologize for the dragging issue, that is probably what I spent the most time on, but it certainly needs more work.

And I will also improve the graphics for sure!

Thank you! The portal reset mechanic would be revised in the future!

As for the music, I found Youtube and Soundcloud are two good places to get a good one.

Especially for Soundcloud, you can find copyright free music there.

Thank you for playing! As for the level issue, I think it's probably because the character ends with a loop.

So the system detects too many loops for the character, thus restart the level.

Yeah, that sound effect is just so right!

It's a simple game with one level. But I like the idea, it's just like Roller Coaster Simulation games.

I'm always satisfied with this kind of games which you can see the result of your track design.

Yet, it can be better if there's a background music, and maybe more tracks would certainly be better.

The concept of your game is good.

But maybe consider let the size actually reflects on the hole, instead of just being a value.

And the background music sounds just like a simple loop for few bars, the tone does fit your game, but it would be better if it's a full song.

The UI is good, and the game design is also well done.

Just some improvements that can make your game better.

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Some suggestions for you.

  • If you want the player to jump in small platforms, you probably need to let the character be able to turn the direction instantly. In your case, the character would often fall out the platform due to the turn mechanic.
  • Since you have a white/black background transition, it would be better to change the color of platforms too. It's pain to jump between white platforms with a white background.
  •  The music and sound effects are fine. But just don't fit the style of your game. You would probably need a pixel art character for this type of sounds. Otherwise, it's better to use a more modern one.

The idea and concept of your game is okay. There are just some improvements that can make your game even better.

It's also good to see that you made the volume slider and dialogue system.

Keep it up.

I like the idea of having hexagonal tiles and bombs to break them apart.

The sound effects are also good choices.

A nice and simple game!

Thank you for playing! I will work on new levels and new mechanics for sure! :)

Thank you!

Thank you for playing! I'm glad you had some good time playing it.

I would work on the dragging more!

Thank you! I really appreciate it!

It's so good to know that my art skill isn't making this game worse. :)

This is a fun game.

The art style is so cute and the UI is well designed.

I would suggest showing the status of every creature if you hover on it.

Because when I turn the "constant showing" on, it could be so confusing if there are many creatures nearby.

Also, when the creature is hungry or thirsty, maybe show a little icon on top of them can be quite convenient.

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The art style is so lovely and elegant. The music fits well.

The game concept and the mechanic is outstanding.

Overall, this is a great game. Good job!


I was like spending hours on level 6 ;)

Graphics plus animations all look good.

The control is also smooth.

The only problem is the level is too dark for the player to see what they should portal to.

(Or what obstacles are in front)

And it would be better if there is a checkpoint.