Well, it's exactly representing 6 faces of the dice, and yes, the probability of the occurrence is also influenced by how mamy you put on.
I guess maybe an isometric dice or an animation forming up 6 faces into a dice would do better.
Thanks for your comment!
In fact, I had spending like 70% of the time trying to find a solution to the issue of this game mechanic.
When I finally figured out some way by referencing the game "Dicey Dungeon", the deadline is just so close. And the mechanic change involves lots of coding, so I gave up few hours before the deadline and went to sleep. (had to work the next day)
Eventually, I chose to accept my failure, I wasn't really satisfied about the result.
But I guess the result isn't that much matter, the process of making this is. I would probably work on the mechanic change some day, if I think it's fun enough, I might release it as a new game!
The mechanic that player can manipulate objects in the level is pretty fun.
Not to mention the art, the music and the SFX fit the tone well.
I especially like the level design of stage 2, perfectly tied up with the core mechanic.
The level provides the player enough space and time to "fix" mistakes on controls.
As for the others, IMO, it's asking too much precision of control for players to finish a stage.
I think the art of this game is not bad, though the crystal doesn't fit the style well, its animation makes it feel alive.
But honestly, I don't really like the control.
Though you define it as a hardcore game, the unstable movement just makes it uncontrollable.
Sometimes you will slide a short distance, while sometimes you slide long.
And there were times that feels like the material on the character had been changed to 0 friction.
Yet, it's always good to try something different.
The concept of your game is good.
But maybe consider let the size actually reflects on the hole, instead of just being a value.
And the background music sounds just like a simple loop for few bars, the tone does fit your game, but it would be better if it's a full song.
The UI is good, and the game design is also well done.
Just some improvements that can make your game better.
Some suggestions for you.
The idea and concept of your game is okay. There are just some improvements that can make your game even better.
It's also good to see that you made the volume slider and dialogue system.
Keep it up.
This is a fun game.
The art style is so cute and the UI is well designed.
I would suggest showing the status of every creature if you hover on it.
Because when I turn the "constant showing" on, it could be so confusing if there are many creatures nearby.
Also, when the creature is hungry or thirsty, maybe show a little icon on top of them can be quite convenient.