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(+1)

The mechanic that player can manipulate objects in the level is pretty fun.

Not to mention the art, the music and the SFX fit the tone well.

I especially like the level design of stage 2, perfectly tied up with the core mechanic.

The level provides the player enough space and time to "fix" mistakes on controls.

As for the others, IMO, it's asking too much precision of control for players to finish a stage.