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Just digging's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #128 | 3.393 | 3.393 |
| Fun | #128 | 3.436 | 3.436 |
| Audio | #129 | 3.282 | 3.282 |
| Game Design | #140 | 3.436 | 3.436 |
| Graphics | #150 | 3.538 | 3.538 |
| Theme | #157 | 3.564 | 3.564 |
| Innovation | #219 | 3.103 | 3.103 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game, awesome graphics!
I wasn't a big fan of the grid based movement but got used to it after some time.
For a Rogue-like, this feels very stiff and very slow, but I still like your execution. You enemy AI isn't very engaging to fight against, and the attack feels delayed. It's difficult to tell where the tiles are for the characters, which can be pretty detrimental for a game of this type. I like that you can collect character upgrades, your sprite work is great. Overall, a mixed bag, but the mix is interesting and can be improved with more polish.
Smooth gameplay& nice graphics. Rate my game also.
Game Music is great, theres a lot of new gameplay elements, overall, good job!
I loved this game music, I got myself listening to it for a long time, even right now while writing this comment! The game is fun and nostalgic, has a nice art, and a well thought out gameplay.
I liked the way you used the holes for going from level to level, the power ups that allows the access on different place otherwise unaccesable, and the challenges utilizing the character movement.
Congrats on the submission
Great game! I would suggest to improve player's speed, but despite that I enjoyed it !
[SUMMARY] 📊
Just Digging is a surprisingly fun and deep exploration action RPG game.
[GAME DESIGN] 🎲
The two bosses are very interesting to fight against and the exploratory nature of the game is surprisingly deep and well polished. The slimes could've been more thought out.
[FUN] 🤣
Had fun exploring and raged a lot against the bosses. The first minutes of gameplay are pretty bland, which could throw some players off. I'd work on the player speed, hit effects and the enemy AI.
Talks I recommend:
https://www.youtube.com/watch?v=Fy0aCDmgnxg
https://www.youtube.com/watch?v=AJdEqssNZ-U
[INNOVATION] 💡
The laser boss struck me as very innovative. Zelda Breath Of The Wild mixed with the classic 2D ones. Kudos. The dungeon crawling part felt a bit too repetitive and established. I'd advise to integrate the theme into the game design a bit more to get some originality going.
[THEME]📖
It's there, and noone can argue against it. Same as above, I'd advise to integrate the theme into the game design a bit more.
[GRAPHICS]🎨
Tiling effect well done, clear UI. I would have used only one artstyle for the game. If you have an artist, only use their work, even if it's not great. Art in games is a lot about consistency. I'd prefer a game with a not-great artstyle but consistent rather than a patched together work.
[AUDIO]🔊
Liked that there are two audio tracks, one for normal gameplay and one for the boss fights. My advice would be to make the sounds at home by yourself and experinmenting a bit with sound generation before going straight to bfxr to get full points in this aspect. I feel like bfxr woul've made sense in a more 8bit-ish game, not here. But overally, good work on the audio side.
[FINAL RATING] 🥇
Very interesting boss fight and exploration, although a bit lacking on the graphics side.
7.3 / 10
Review length: 311 words
Thanks a lot for this review. I will watch the talks and take your recommendation into account when I further develop the game.
Very fun little game, could have been better if the player moved a bit faster or not tiled based imo :)
Can you rate mine ? https://itch.io/jam/brackeys-3/rate/572864
Good game, like it the free movement/turn based sistem
Nice game, the bosses are really hard but require a lot of timing. Nice job
I love how you have this sense of "progress" going on, kind of feels like Zelda in that sense! The boss was really fun to fight, was challenging but fair. Had fun, but the only thing that bothered me was how I didn't quite understand when the slimes move or attack.
Good game! fun
ouuuuu the mechanics is cool !! the game design and the graphics both are epic :]
btw i rated ur game can u do the same pls ?? and thx any way !! ^^
There are many features that I really appreciated in this game. Firstly, I liked how a death let you start back on the same level. I also like how every enemy's movement was based on yours like how turn-based rogue-likes should be. This really turned the game into taking a step back and calculating how many steps you should take to avoid a hit, even from a slime. Great work all around including the appropriate use of banger songs. Keep up the great work!
Fun music and sounds! Slow but I found attacks really satisfying.