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A jam submission

Just diggingView game page

Can you solve the mysterious levels of this dungeon?
Submitted by NoobTenLuka (@NoobTenLuka), PZGM — 10 hours, 36 minutes before the deadline
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Just digging's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1283.3933.393
Fun#1283.4363.436
Audio#1293.2823.282
Game Design#1403.4363.436
Graphics#1503.5383.538
Theme#1573.5643.564
Innovation#2193.1033.103

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted(+1)

Pretty cool game! It sometimes felt a bit slow to move around, and the slimes seemed pretty unpredictable, but the final boss was a pretty cool test of timing, and I quite like the final attack where you had to use the floating ability to avoid his attacks. The environment was perhaps a bit bland, but still looked nice, and it was always clear where to go. Yeah my biggest complaint is that the slimes seemed to be more or less rng, sometimes they move, sometimes not. I also really liked the music!

Submitted(+1)

Crypt of the Necrodigger. I liked this game, rated it aswell ^^

Submitted(+1)

It was pretty fun and remind me the holes in pokemon caverns :'D

Submitted (1 edit)

great game overall! I liked the music. I think making the movement a bit quicker or maybe more smooth, would make the game feel  even better. Great job Luka and Eric!! 

I downloaded the Mac version, I found some of the sounds to be too loud. The music was good but the attack sound was too loud.

Submitted

great game, i've spent way more time then i expected lol, replayed the last boss alot

gj mate :D

Submitted

great game, i've spent way more time then i expected lol, replayed the last boss alot

gj mate :D

Submitted(+1)

Great work. Always Nice to play good games

Submitted(+1)

Great job! It is a little weird how you can spam the attack button, but you can only move one space at a time. The spritework was amazing! You should definitely keep working on this. 

Submitted (1 edit) (+1)

Solid Dungeon crawler! I love the throwback artstyle. Everything about this game I love (I'm a huge fan of snes games and zelda) Everyone has already talked about the slow movement so I'm going to try to give you some different feedback. I think your game falls into the trap that a lot of jam games fall into, and thats not having a clear goal. Your game just spawns you in and says "ok have fun" If you want the players engaged they need to know what they are trying to do and why they want to do it .Maybe theres a long lost treasure in the depths of the dungeon, or their brother has been captured by a monster in the dungeon. I personally wasn't bothered by this since I love these kind of games but others might be . Overall great job!

Developer

Actually I thought a lot about what stories the player might have, but due to time constraints none of  them made it into the game. Thanks for the feedback! Thanks a lot for playing. 

Submitted(+1)

Not bad at all. It's got some nice looking visuals. Felt like the moment speed could have been a bit more faster though. Good work NoobTenLuka :)

Submitted(+1)

Great art and sound! I like the wings ability, cool idea.

The movement felt kinda slow tho, maybe make it more fluid?

Overall nice game, well done!

Submitted(+1)

Great background music! Could use a smoother movement and better enemy AI. But great work nonetheless.

Nice Graphics 

Submitted(+1)

Really great artwork! The character design and animations gave a really good feel to the game. The controls felt really solid too. The movement speed was a little slow for my taste, but it’s a small gripe. In general I loved playing this game. Thank you for sharing!

Submitted(+1)

Really fun and cute.

Love the way you implemented the theme. Gameplay  is also nice. 

I hope you like my game too!

Submitted(+1)

Cute game, the controls should be displayed on screen without needing to interact with the signpost (since interacting with it requires you to already know the control for that, lol).

Developer(+1)

Thanks for the Feedback. Will do that in future games 

Submitted(+1)

very cute art and music. Simple yet fun gameplay. I love it. Great job! 

really feeling like playing zelda atm :D

Developer(+1)

Glad you liked it and got the Zelda feeling. This is basically the  best thing that could have happened so I'm very happy :D

Submitted(+1)

Has some zelda vibes to it (most likely intentional) and the control style was pretty fluid, Keep working on this, this is interesting.

Developer

Thank you :D And yes the Zelda vibes were totally intentional.  Love the series but wanted to give it my own little touch. Glad you liked it.

Submitted(+1)

I actually liked the movement :D How did you managed that when you press long the player will move one tile at a time?? :OO

Developer(+1)

It's because there is a game manager that has 2 states, player turn and enemy turn, the player can only move when it's his turn. Then the enemies will have their turn (which is made in seconds instead of what they do). Then it's the players turn again. With that cycle the player can move all few seconds.

Submitted(+1)

Thanks a lot!

Submitted(+1)

This is pretty fun, the only comment i have is the movemet, if it was smoother i think the game would feel better instead of moving one square at a time. but overall, good game!

Developer(+1)

Thank you for playing. The moving idea was one of the first one so when I saw that it didn't feel that well I couldn't really change it quick enough, so i know what you mean. 

Viewing comments 20 to 1 of 35 · Previous page · First page