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KenDev8

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A member registered Feb 13, 2020 · View creator page →

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I CAN READ AND CLICK AT THE SAME TIME!

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Thanks! first time working with post processing so glad to hear.

About the combat, yea I decided that i wont develop the combat any further ( getting hit by skeletons ) since i was pretty full with other stuff.

I hear what you say about being overweight is frustrating but i think its part of the decision you have to make, do you want to collect more bones or just rather go back. Anyways, I guess yeah, adding an option to discard bones will help that issue

Thank you friend! It put a huge smile on my face to read that it made you laugh! :D

OMG haha that's so nice of you, thank you :)

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I will for sure

Oh yeah i managed to do that as-well, ty for spotting that!

thanks!

the controls are shown in the cave as soon as you start the game, perhaps it wasn't as obvious as i thought.

And about jumping, you are not supposed to be able to double/triple jump LOL. Can you explain how you've achieved it?

no time unfortunately for sound :), glad you liked it, ill be sure to look into the player movement

thanks for the feedback!

a solid puzzle platformer :)

adding particles to player death and waiting a a second or two before respawning would be a lot better.

being able to be crushed and die under falling platforms can be fun aswel :)

overall great entry Good job!

the graphics are super cute, and the whole idea is nice. great puzzle game overall no complaints what so ever unfortunately, but i guess that's good aswel :D

Good job & good luck mate!

the theme application is great, the visuals of the game are great.

i am really really sorry but i couldn't get passed level 2 LOL, i tried my hardest. maybe level 2 needs to be placed further down the line..

anwyas, great entry, goodluck! :)

the game is great :) i really love the idea of making a party as a puzzle.

feedback:

a lot of times i was "overshooting", meaning i meant to move 1 step but moved more, i think its to sensitive, maybe consider making the movement with key pressed down.

i couldnt solve one stage, if i knew what level it was i would tell you, it had 3 npcs and 3 chairs.

i felt like i tried every possible way to solve but couldnt figure it out :) so maybe its just me but ye... so add a "current level" display 

anyways great entry friend!

Good luck!

right, thanks :)

thanks its my first time making a story and dialogue system in a game, was alot of fun :)

and yea... you exposed me haha, i thought about it after hearing that collision was jittery and i assumed it was because i was changing the player position and not velocity.. ill be sure to rework the movement.

thnx for the feedback

thank you!

the game is super nice, the graphics is awesome and the combat feels amazing.

i think adding a dash move would fit the game alot.

i found that if you spam attack on a boss it gets stuck in a "hit" state and cant attack you back which makes the boss fight kinda not challenging.

anyways, great entry

cheers :D

The graphics are great and the idea is very nice :)
the movement of the cube was very jittery for me and for some reason spawning the rewind cube was bugged, like it spawn inside the red cube for a second, didnt move and the dissapeared so i didnt really understand what was going on :)

you should get some friends to play test to see in real time how a common person understands and plays the game

Good luck! :)

nice job mate, the game look really good.

i'd love if i could see an indicator of the amount of moves i had, since i fail a level from running out of moves.

cheers!

i like your take on the theme, great art and gameplay aswel!

cheers! :D

that's a very cute looking game, i like the feeling of being a little toy car inside a big room
good job! :D

this game feels really really really good, and great job on the enemy AI, i like how they dont immediately snap onto you but take time to rotate.

this game can be really expanded upon and even may be turned to a mobile version.

great job!

thank you very much! :)

thank you! i spent quite some time on art this time for a change :) ill be sure to work on collision, thnx !

i was able to move away easily, it wasn't actually in the wall, just "standing on air" on the wall edge

no that i've seen, its ok just keep it up  :D

nice job guys! the art & music are great 

i felt that the jump was a bit none responsive, especially while on a button, or maybe its intended not to be able to jump while on a button.

Cheers :)

very nice mate, its a good exploration game with a nice application of the theme on the story. at some point while looking for the latch to open the gate, the friend disappeared on me lol, i dont know if it was intended.

GL!

good job mate :) it was a nice application of the theme.

i would add some sort of a crosshair to identify where u are aiming at because it was kinda hard to see

good luck! 

just amazing, best one i played so far :) only issue i found was sometime with the gun knockback the character got stuck on a wall

the mood is great, i had a bit of issues with the platforming, some jump are super hard because not much head space

overall nice job :)

The concept is really cool and i like how i need to switch between attacking and collecting.

i couldn't get passed level since it got too hard. first of all some enemies spawn too close to the wall and so the rewind won't help you.. and boom -40 hp :) throw a boss on top of it and you got an impossible level to beat

i would considering adding a ranged attack to help you attack the boss and get to far away enemies as an alternative to the rewind ability because of its programmed limitations.

artwork is great and gamplay is fund but needs balancing :)

cheers friend!

thank you friend :) i worked hard on the art so super glad you liked it!

ye i understand that the movement could use improvements but  its nice to hear you still had a good time

thank you a lot for the detailed feedback! i agree with everything you said and ill be sure to address those issues!

thanks again and glad you like the ideas and theme approach , cheers :)

thank you! first time working with dialogue system and working on a story based game, i really enjoyed applying the theme on a story :)

cheers!

glad you liked it :)
cheers

i agree about the movement , ill be sure to work on the colliders more so it will feel less that way. thnx friend

Hey Good job guys! really cute little game and idea. i would add an option to press "R" early while using the clone to start rewind immediately instead of waiting out the whole bard to run out.
cheers :) 

The rewinding & clone system felt a bit confusing, i literally couldn't get passed level 4 LOL i got confused with the clones and couldnt figure out how to do it. There is a lot of potential here but i think you need to get some friends to playtest and give you feedback in realtime so you can see how a common person would understand the game's mechanics.

anyways, graphics audio and voice lines are great. if you have lava beneath the platforms then you should let the player be able to fall into it and die, thats the first thing i tested lol if i can fall to the lava :D

good job friened and goodluck

Adding a controls explanation in the menu or in the first stage could be very helpful :) i found that the flying rectangle enemies were a bit buggy, they got stuck inside platforms.

and of course the game could use more levels and and other objectives other then collecting samples

other then that, the game's design, graphics & music were really great!