Nice graphics. Good luck!
Play Game
Hero's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #437 | 3.571 | 3.571 |
Game Design | #638 | 3.143 | 3.143 |
Theme | #744 | 3.071 | 3.071 |
Fun | #776 | 2.857 | 2.857 |
Overall | #885 | 2.786 | 2.786 |
Innovation | #922 | 2.643 | 2.643 |
Audio | #1546 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The Hero's abilities are being Rewound by the Wizard's curse time magic
Did you write most of the code yourself and made all the assets from scratch?
All from scratch and by myself
Comments
I like how you made the theme as rewinding in skill. It was creative. But, the second time time I attempted to play your game, I couldn't seem to jump. That was the only issue I noticed aside from the lack of audio. But it is a good game and I'm glad I played it. Great work :)
Wow a story and a boss fight during a game jam! Impressive. Cool graphics too. The movement/jumping/gravity/collisions felt a bit off though. Are you changing the velocity of the player for movement/jumping, or the position directly?
thanks its my first time making a story and dialogue system in a game, was alot of fun :)
and yea... you exposed me haha, i thought about it after hearing that collision was jittery and i assumed it was because i was changing the player position and not velocity.. ill be sure to rework the movement.
thnx for the feedback
I liked the story and the art very much, also the idea behind it :)! The player movement seemed quite okay for me as well. Some colliders maybe a bit off ye, and the final battle was a bit strange.
All in all, good job! :)
Really cool and cohesive artwork!
I also like the movement, sometimes a bit glitchy but to be honest, it didn't remove from my experience.
Great job mate!
I enjoyed the cohesive art style throughout the game game nice work. I thought the rewind mechanic was also interesting starting with everything and being reduced to nothing. The final end game fight I thought was a good idea since you could see enemies doing the same thing to you in a few of the levels.
Feedback; While the end game fight was really creative I felt the timing to be off. What I mean by that is the wizard would go to a platform and as I run across to stomp on the ground he would change spots, basically every time I would get there. This made me as a player feel like I was behind and that the best strategy was to just wait for him to spawn below me instead. A good approach would be similar to nintendo's style where they give you that extra time so you as the hero feel like you figured it out and out smarted the boss. Just like that extra 2 seconds and I think it would be really good. Some of the platforming I felt like I would get stuck in a jump state and couldnt jump sometimes. Some of the invisible colliders felt a bit off specifically the stair case at the start. Perhaps increasing the contrast of what is in playable grounds could really help with this if you were trying to sell they needed to climb the stairs.
Overall good enjoy!
A bit glitchy but I like where you are going with it and how you implemented the rewind theme. Keep at it!
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