Challenging game! I included it in my Wowie Jam 2.0 compilation video series, if you’d like to take a look. :)
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KROM Astral Guru's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #87 | 3.294 | 3.294 |
Simplicity | #109 | 3.608 | 3.608 |
Visuals | #112 | 3.353 | 3.353 |
Creativity | #137 | 3.255 | 3.255 |
WOWIE! (Overall) | #146 | 3.020 | 3.020 |
Fun | #196 | 2.725 | 2.725 |
Topic | #228 | 2.333 | 2.333 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You have a defensive ability called the astral phase... the enemies will pass through you if you time it right... you can also use intuition when an enemy gets near you... press space bar and use the phase duration to escape danger. It's up to you how you approach navigating through the mazes. Thank you for playing and the feedback! ^ ^
Cool game, didn't really tell me what to do tho :/ Could you try my game? https://llamadev-games.itch.io/test-slime
good game but it needs more iformation and context on what im doing in the game. other than that its a good game :D
if you would like to test my game:
https://itch.io/jam/wowie-jam-2/rate/552828
Great game! Fantastic simple design.
If you have time, please check out my game!
Very relaxing game, I really liked the mechanics of the game. I really enjoyed playing your game =)
Very nice visuals and sounds. Not my type of games though. For me it's too slow paced (but that's the point) and it seems like you lose if you've passed the tile almost at the same time as it turns to a different color. Besides that I think the game is well made.
I like a lot trying to get through the levels as fast as possible :D Great game, worth playing ;) Also feel free to check my game <3
I'm glad I didn't quit before the end, but you got to have some nerves ahah :p
You have a finished and nicely done game right here ! Really cool simple gameplay but with good evolution and variety, loved the labyrinth part.
Here's some ideas to improve it: reduce the character hitbox (a little bit too frustrating), new tiles with special effect (teleporters, speed booster, invincibility bonus for a short time), moving tiles for more level design / labyrinth possibilities, other sort of enemies (faster one), doors and keys... So many stuff can be added, this have a very good potential !
Thank you so much for the amazing comment and helpful feedback!!! I had a lot of the assets ready before the jam. (art and music/sounds from old projects) All of the development took place after... I've been making small games for 10 years, but I never really took anything serious until two years ago. I think that's why I'm getting good feedback about the look and tone of the game. I'm getting better at deving through all the mistakes I made with my older games. It feels good to make something that people actually like for once. Although, I still have a long way to go when it comes to game design and I'll get more adequate with more practice. I'll take everything you said into account and work on version 1.1 in the future. Again, thank you for your feedback! ^ ^
top 10 games of WOWIE JAM 2.0 right here. awesome game
would you like to rate my game?
Well, not sure about the intentional bugs haha but, well it's a cool concept but it didn't seem like the game communicated what was actually happening - better feedback would be better perhaps and, well if you're not supposed to die on a green square, you shouldn't die on a green square haha - perhaps instead of making it that you die if u walk into space, just make it that you can't walk into space. Also the benefit of astral mode wasn't clear since I still seemed to be dying while in astral mode - unless that was just a result of awkward timing but it seemed prevalent. Perhaps this is just my lack of skill haha!
Thank you for playing! I understood that the topic of the jam was unexplored territories in game design... I took the route that most retro games taught me... patience. The game sets the color tiles to a random color every X seconds, so sometimes you'll get three or four green tiles in a row for X amount of seconds... these are the moments to proceed forward. (or backwards depending on where you are) I understand that I may not have conveyed that very well in-game. Again, trial and error when it comes to game development lol! Thank you for you feedbacl! ^ ^
Good game, only problem is the dead scene (too long)
Not exactly my kind of game, especially with the long death animation. Also, the text faded a bit too quickly for me. I liked the sound and art though
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