Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

A Bouncing TaleView game page

Use your poles to bounce through caverns as fast as possible
Submitted by fortythreesam (@samlowercase) — 15 minutes, 21 seconds before the deadline
Add to collection

Play game

A Bouncing Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#14.5424.542
Overall#173.9833.983
Theme/Limitation#204.2084.208
Graphics/Animation#423.9583.958
Technical Implementation#453.7503.750
Music/Sound#783.4583.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Collect all coins and return to the door to progress

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

In a Song

The game is as long as a single backing music track

Hidden Secrets

Feature secret items rooms or features in the game

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 8 to 1 of 22 · Previous page · First page
Submitted (1 edit) (+1)

Wow super funa nd nice art.  I definitely think the tutorial should be mandatory tho.  on the first level, you can fall to the bottom without dying if you hug the cliff.  So I did that and didn't get what the point was and almost quit right there.  Really glad I played the tutorial though because it was super fun!

One thing I would change tho is to be able to hold down the pole buttons, particularly in the down direction.  It makes less sense for the left/right directions, tho. 

Developer

Good points on the tutorial and being able to hold the direction.

I'm happy you had fun and thanks for playing :)

Submitted(+1)

I made the mistake of playing this game early in the morning haha. This was an extremely aggravating, but fun hardcore-platformer of sorts. I wasn't really a fan of the huge increase in gravity when falling but the main mechanics of bouncing off those little blocks is executed really well. You could genuinely turn this idea into a full game if you wanted. Something I would consider changing if you do would be to have the direction the staff comes out be associated with the direction the mouse is relative to the player character. i.e. if I click bellow my character the staff comes out the bottom etc etc. This is likely just a me thing but I found it hard to focus on the tight platforming when my mind had to go the extra mile to think about which direction I needed to press to bounce in the direction I wanted. Overall fantastic game, and thanks for taking the time to look at mine :)

Developer(+1)

Thanks for playing and for all the kind words!

I'll play around with the gravity I think. It was an early stage decision that I kinda forgot about but thinking about it now it might solve some other issues with timing and deeper jumps. I'll definitely be adding more controls schemes and mouse controls are definitely not a bod shout. 


Thanks again for playing and especially for the feedback :)

Submitted(+1)

Really fun and simple game. Though it is still nice and challenging. I loved the art style and music. Great job!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!

Developer

Thank you :) I'm glad you enjoyed it!

I'll check out you're game as soon as I can

Submitted(+1)

This was really fun and HARD hahaha

Full 5 Stars 

The theme is present in a really interesting way.

Good job!

I'd love to get your feedback of my game :D

Developer(+1)

Thanks for playing and I'm happy you liked it :)

I'm away from my computer for the day but I'll check your game out when I have time.

Submitted(+1)

I really enjoyed the atmosphere of the game, especially the art style. The movement mechanic was extremely fun and satisfying. I do think that an adjustment of the hitboxes of the little things you bounce off to make them more lenient would make the game a lot more fun and allow you to create more complex levels while still being a moderate difficulty. I also think the camera could use some work, maybe making it stop at the bottom of the level so that it doesn't scroll all the way down when you die. The level design could also be improved, there are some blind jumps where its hard to tell where you need to aim yourself and that combined with the smallish hitboxes make some of the levels frustrating rather than fun. I also think that this concept might be better without the There and Back theme since linear levels might fit the mechanic better. If you're planning on continuing the development of this, which you should, you might want to give it a thought. I'd love to see more stuff that the hammer thing interacts with. Thanks for the game! And good luck! :D

Developer(+1)

Thanks for the feedback!

I agree on the hotboxes as it can be finicky at times. Not having the camera scroll is a great idea actually, I'd never thought of that. On the level design maybe having a way to look ahead might improve this? Or some way to give an overview of the level somehow.


I am excited to try more longest level and come up with more concepts.


Thanks for playing and I'm happy you enjoyed it :)

Submitted(+1)

I loved this! It took me a good while to finish, but I got to the end and felt like I achieved something!


Really cool design, great job!

Developer(+1)

Thanks for playing and I'm glad you enjoyed it!

Submitted(+1)

God dammit I loved this game. It was hard but satisfying. I tried the hard mode but had to put it down, I'm not ready.

And the walk animation??????? sublime.

Developer

Thanks a lot :)


I spent a good while refining that animation so glad you liked it!

The hard level took me ages to even complete to the point I thought it might not be possible lmao

Submitted(+1)

The mood of the game is incredible and I really enjoyed playing it!

As an azerty keyboard player it was a bit complicated for me but I managed to play some levels!

I was a bit frustrated of not being able to beat this level as I understood the solution (I guess) :




But I was not able to perform it ! 

I think the game idea is really really cool but it requires a bit too precises inputs for me!

It would be a really cool concept for a bigger game and congratz for the very moody art style/music it works very well!


Developer(+1)

Thank you!

I need to remember other keyboard layouts in the future so thanks for letting me know. I think I made the game too hard overall maybe so a simpler level progression would be nice.


Thanks again for all the nice words :)

Submitted(+1)

I think difficulty is good but the game requires a bit too precise inputs, for me at least ;)

Viewing comments 8 to 1 of 22 · Previous page · First page