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(+1)

I made the mistake of playing this game early in the morning haha. This was an extremely aggravating, but fun hardcore-platformer of sorts. I wasn't really a fan of the huge increase in gravity when falling but the main mechanics of bouncing off those little blocks is executed really well. You could genuinely turn this idea into a full game if you wanted. Something I would consider changing if you do would be to have the direction the staff comes out be associated with the direction the mouse is relative to the player character. i.e. if I click bellow my character the staff comes out the bottom etc etc. This is likely just a me thing but I found it hard to focus on the tight platforming when my mind had to go the extra mile to think about which direction I needed to press to bounce in the direction I wanted. Overall fantastic game, and thanks for taking the time to look at mine :)

(+1)

Thanks for playing and for all the kind words!

I'll play around with the gravity I think. It was an early stage decision that I kinda forgot about but thinking about it now it might solve some other issues with timing and deeper jumps. I'll definitely be adding more controls schemes and mouse controls are definitely not a bod shout. 


Thanks again for playing and especially for the feedback :)