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Cursed Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #60 | 3.833 | 3.833 |
Technical Implementation | #81 | 3.500 | 3.500 |
Overall | #95 | 3.478 | 3.478 |
Theme/Limitation | #118 | 3.556 | 3.556 |
Fun/Design | #132 | 3.389 | 3.389 |
Music/Sound | #141 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You have to make your way through a temple to find a diamond (collectable) then you have to make your way back out of the temple before the time runs out (there and back).
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Great quick game! Really like the telegraphing before the gravity flips. The art style is great too. The whole game has a great atmosphere. Level design and character controls were good too. Variable jump worked for this game very nicely too.
The only thing that could be improved are the flames. The particle system felt a bit out of place and I think maybe the hitbox is a bit too big. I got hurt once when I thought I wasn't touching it. But its not gamebreaking.
Overall great game!
Very cool game, like the art style a lot, the only thing I would have added is a mini map to help the navigation of the cave.
The graphics are very cute and I really liked that the character automatically walks up the stairs! Great aesthetic and good gameplay
Really liked that the levels were designed to work both upside down and the right way up though I felt like the fire was killing a bit too fast
Really good game! I enjoyed playing it and the idea of controlling gravity once the diamond was collect was nice! One thing you could think about would be a more zoomed out view. Because i had some situation in which i had to 'leap-of-faith' into my doom :)
Great Job!
Super cool game. The graphics are amazing and the sound effects really add drama to the game. I'd love if you could check out my game too
I really like the atmosphere: the character is well drawn and the temple is very deep and complex. Maybe a map would have helped :)
Really like the graphics, character looks great and animation looks really nice as well! Its a bit difficult to navigate around the level and i got lost multiple times and when i was pretty deep into the temple, something killed me while i was writing to my friend on discord. I remember stopping where i didn't see any fire traps near me, but somehow something killed me. Maybe a message saying what killed me or something similar to that?
Graphics 5/5, the character looks awesome and his running animation is even better. Controls feel good, but 3 tile gaps feel quite long to jump over :D Didn't realize water kills me on my first try, though it's obvious, it's dark and I am carrying a torch xD Would have liked to play more of this, but I guess level design takes a while when your character can go both ways. Anyway very nicely done ! Keep it going :)
Thanks for the kind feedback! I agree 3 tiles might be a bit too far to jump, but it made level design much faster ! :p
this is great and nicely done.
I like it so far and will be back to play again ^^
please rate my game here ==> https://itch.io/jam/vimjam/rate/768154
Thank you, I'm glad you enjoyed it! :)
Really good game, i liked it. I thougth and really would like that when you control the diamond, the timer is removed. I also struggled to find my way back.
Feel free to check out my game.
Thanks for checking out my game! Navigation has certainly been an issue for some people. I did initially remove the timer, but it made it too easy - perhaps a reduced cooldown time when you have the diamond might have worked better!
I love the gravity idea for the theme! It's very clever! The art is also very nice. This game has fun and interesting game play really great job!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
Thanks for the kind words, I'll have a look at your game now! :)
Genuinely enjoyed that.
Being lost was frustrating of course, but the game is pretty and the sounds aren't annoying.
I say well done for 7 days work. :)
Thank you, I'm glad you liked it! :D
With more time I would have added more variety to help with navigation, but it was my first time making sprites in this style so that took up a lot of time :p