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Tom Stephenson

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A member registered Nov 24, 2016 · View creator page →

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Thank you, I'll look into the issue as soon as I get chance this week!

I'm not at my computer right now, but a quick workaround for wall collisions could be to make a raycast in the direction you're moving. If the raycast detects a wall,  stop movement in that direction. 

Hope that helps in the meantime ! :)

I had a lot of fun playing! There was a nice difficulty progression with some tough levels towards the end. I particularly liked the the 'adding numbers' mechanic,  and how it was introduced.

Congrats on a great entry! 

Ahh there always has to be something broke! Thanks for playing and for letting me know :)

Took me a moment to get my head around the gun/movement mechanic, but once I got used to it it was a fun challenge! Definitely a fun take on the theme and I like how you shoot dice with a dice gun. Congrats on your entry!

Absolutely love the visuals and I enjoyed how different the game was to other entries I've seen so far. 

The combat mechanic was fun and the mini-games were a nice surprise. Everything felt polished throughout, with visuals, themes and audio all working well together to create a fun world.
It got a little repetitive after a while, but with each mini-game being it's own mechanic you managed to pack in so much!  Would love to see an expanded version, congrats on a great entry!

Great entry with challenging puzzles!

I really like how you approached the dice mechanic, especially how you show the bottom face of the dice on the last position - a smart solution to missing information. The option to skip levels made the game very accessible too.

Controls, visuals and audio all gave nice feedback, which added a lot to the overall feel of the game. There's a nice progression to the puzzles with some very tough ones towards the end!

I had a lot of fun playing, congrats on a great entry!  

Thank you

Turning the player isn't meant to be slow, not quite if it's a bug or your controls. Have you had issues with your controls in the past? If not, I'll look into it ! :)

Thanks for the kind words and for checking out the game! 

Thanks for the kind words and for checking out the game!  We've uploaded a new build with improved enemy AI, so it should be a much better experience now. Thanks again !

Thank you, glad you enjoyed it !

Thank you!! :)

Thanks for playing! It was made in 72 hours for a game jam :)

Thank you, I'm glad you enjoyed it! :D 

Such an addictive game and a fantastic game jam entry! It was challenging, but the gameplay loop was solid (you definitely captured the feel of Hades). I managed to get to the 6th room once I'd worked up my STR and VIT. Great job! 

Thanks for playing, I'm glad you liked it! Quite a few people have compared it to Limbo now - glad you found it playable without the instructions too! :)

Apologies for the late response! One fix for people using chrome I discovered yesterday was to enable cookies. For some reason chrome sometimes blocks some games and you need to allow it - hopefully this helps!

Thanks for the kind feedback! I agree 3 tiles might be a bit too far to jump, but it made level design much faster ! :p 

Thank you, I'm glad you enjoyed it! :)

Thanks for checking out my game! Navigation has certainly been an issue for some people. I did initially remove the timer, but it made it too easy - perhaps a reduced cooldown time when you have the diamond might have worked better! 

Thanks for the kind words, I'll have a look at your game now! :)

I really liked the art and animations for this! The music was very relaxing, but fit well with the game. There was a good sense of atmosphere throughout and I enjoyed it a lot.  Great job!

Thank you, I'm glad you liked it!  :D 

With more time I would have added more variety to help with navigation, but it was my first time making sprites in this style so that took up a lot of time :p

The sprites for your game are great and I loved the guard's little 'look' animation when they stop - simple but worked really well for the style! 

The gameplay was fun and you managed to put in a good number of mechanics considering the timeframe! I particularly liked the door code mechanic. It had me feeling pretty tense whilst trying to type it quickly without getting it wrong.

Overall it felt really well polished, with a some great mechanics, fun gameplay and nice artwork. Good job, it's a great entry ! :) 

This was a really cool interpretation of the limitation! The minion sprites were cute and I liked their abilities a lot. However I did manage to cheese the game towards the end by standing between all my minions once I had collected enough. An new enemy type that could split up your minions / force you to move would be a fun solution! 
Overall it was a fun game that used the theme/limitation well! Great job :D 

I really enjoyed this! Collecting people is a really good interpretation of the jam's limitation.

The 'follow' mechanic you made for the people felt really intuitive and creates some really interesting situations such as accidentally flinging people into traps. I really had to think about where I jumped and it was just genuinely fun to play with.

The controls felt responsive with some good animations that gave nice feedback. However, I think it would have benefitted from a little screenshake when you land after a jump. I originally got confused and couldn't work out which of my actions actually caused the screenshake, until I realised you used screenshake on the sword traps instead of on a player action; It felt jarring. 

Overall it was a great entry and I really enjoyed playing it. I'd love to see some more levels in the future!!  :) 

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Thanks for making me aware of the issue! Whilst looking into this I  discovered a few support issues on some browsers which I'm currently trying to fix. 
I recommend using either google chrome or firefox in the meantime - sorry for the inconvenience. 

Sorry the game kept you waiting! By a moment I meant roughly 30 seconds - 1 minute. Could you tell me which browser you were using please?
I recommend using either google chrome or firefox as I have just learnt there are some compatibility issues with other browsers.

Thanks for playing, I'm glad you liked it!

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Thanks for playing and taking the time to give feedback!
I honestly agree with your points - I never managed to finish the more aggressive enemy types before the deadline, which would have helped make the game feel more out of control. ( Maybe I spent too much time on atmosphere ;P ) Thanks again checking it out !

A really different and cute concept! We all know cats are destructive, but this takes it to another level - I want one! The repair mechanic felt really intuitive and overall it's a fun game. Well done!