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(+1)

I really enjoyed this! Collecting people is a really good interpretation of the jam's limitation.

The 'follow' mechanic you made for the people felt really intuitive and creates some really interesting situations such as accidentally flinging people into traps. I really had to think about where I jumped and it was just genuinely fun to play with.

The controls felt responsive with some good animations that gave nice feedback. However, I think it would have benefitted from a little screenshake when you land after a jump. I originally got confused and couldn't work out which of my actions actually caused the screenshake, until I realised you used screenshake on the sword traps instead of on a player action; It felt jarring. 

Overall it was a great entry and I really enjoyed playing it. I'd love to see some more levels in the future!!  :) 

(+1)

Thank you!

Yes, after playing it a little bit you are right: the screenshake caused by the swords is confusing