This one is super impressive, and the puzzle design was really well done! Not much I can say that hasn't already been said, but still incredible you got this done in 2 weeks.
Play game
Tie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #11 | 3.633 | 3.633 |
| Fun | #11 | 3.531 | 3.531 |
| Unexpectedness | #19 | 3.592 | 3.592 |
| Visuals | #27 | 3.592 | 3.592 |
| Gameplay Innovation | #28 | 3.122 | 3.122 |
| Audio | #48 | 2.980 | 2.980 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Textures from Megascans.
Free models from Sketchfab.
How many members in your team?
List each team member's role, along with their social media / website links!
Andrei Indrikson - programming, 3D art, bug fixing (https://twitter.com/AndrewIndrikson)
Max Nikitin - 3D art, sound design, bug fixing
Timur Ozdoyev - 3D art, narrative, bug fixing (https://twitter.com/Toivo76334258)
Anything you want to say to players before they play?
WASD to move. Left click to grab/drop objects, right click to throw
Comments
Nice game BUT its too white and it hurts when you are playing it.
The #1 feature are probably blood textures heh
I enjoyed my time with the Tie. With the narration and the simple but effective look it draw me in. Definetly the game with the most "Unexpected" Factor this far for me.
Great submission! Well done!
I think this is a really neat game. The world/setting is well established very early on and holds a nice tense atmosphere from start to finish, without the need for overly shocking jumps or things of that nature. The tension grows toward the end and I felt you dealt with the final act really nicely. The visuals and applause as the player ascends the corridor before their ultimate fate was bizarre and enthralling.
I'd like to make special mention of the 'company logo' and it's use on all of the doors. That logo is excellent, communicating the theme beautifully before any words are even spoken.
In terms of unexpectedness, some of the puzzles did catch me off guard, in particular the money-path (which was also the one I thought had the best narration).
Very nice job :)
This game reminds me of the Turing test and Rewind. I enjoyed playing it very much but had to stop after the room with 3 cubes and a giant pillar in the middle. Couldn't handle the motion sickness, unfortunately.
plz check out mine also and help me in ratings: https://itch.io/jam/unexpectedjam/rate/746820
You've made great into the theme. During the whole gameplay I felt little suspense, which effected in even better immersion.
Despite that there were few levels where I was performing some actions, that had desired effects, but I was not sure what exactly happened (for example level with 2 buttons and one cube).
First of all, I do love this game and I love this kind of games. The voice acting and the gameplay idea is really good. The visuals and sound effects is also pretty good. I don't know if I find this game unexpected in a unexpected game jam, but okay it was interesting and fun to play. Overall a really good jam game. Well done.
The only real issue I had, was that the game had a lot of screen tearing, and I would therefore have hoped to see a V-Sync option in the game. I would also have liked a bit of background music. But none of those things is an big issue.
Thank you for playing!
I'll tell you what - there's an even deeper mystery here.
There are a couple of places in the game where dying is "mandatory" and you cannot progress further without killing yourself. What if I tell you those mandatory deaths aren't that mandatory and you can actually beat the entire game without dying once?













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