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Artem Flo / aturbidflow / kubikámi

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A member registered Aug 20, 2018 · View creator page →

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It doesn't react when hit. I even recorded a video: https://aturbidflow.art/irontail.mp4

To be honest, for some reason the flash didn't work on the third level...

It looks very cool, but I can't get anything with the switch on the first level. Maybe I've missed something, but I can't get it (

It turned out realy fun and cute. I certainly couldn't fully grasp the mechanics of the battle, but I think I got it.

Cool idea, but even trying to draw a map of the third level, I can't pass T__T It would be nice if there was a difference between the sounds not only from the left and right, but also from the top and bottom (for example, the bottom ones are duller or lower) Anyway, good work

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Спасибо) Вначале так и было, но читалось еще хуже, слишком маленькое разрешение. Поэтому решил работать на контрасте, но идеального баланса так и не получилось.

Thank you so much, I'm pleased to hear that someone liked it

Oh, wow, thanks for the review. I mean, your post looks like a review in some game magazine :D It's so cool, I am really impressed. Thank you!

Yeah, a few bugs still hid in the game. We probably will make a post-jam build with fixes. And thanks for ideas, we'll try to implement them =)

Glad to hear!) Thank you, we hope you enjoy your time

Thank you!) Just afraid, this is not a game for 1.5-minute review. Anyway, thanks a lot)

Thank you! We really put a lot of effort into this submission and glad to see feedback. Yeah, we had some arguments about button images, but I stood my ground because I had a Nokia 3310 in my childhood and I can roughly imagine how it should work :D

Thanks for feedback! Yes, Veksell do the best job in this jam)

Yes, switchable overlay. Thank you for answer)

What do  you mean? It should be 84x48 or less, of course :D It also could be bigger, but at once you can only see a 84x48 crop of it.

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Wondering not to break the rules, I want to check, if it allowed to add some real world effects like this. Or, maybe some overlays.

Of course, disabled by default. Like an addition.

Or, maybe, I should leave it for post-jam version.

Technically, Android apps can be easily run through https://www.bluestacks.com/ru/index.html on PC (and, probably, on MAC, I think). You can find someone with PC to test your Android build this way) Just an idea.

Thanks. It was really fun.

Please accept my request, aturbidflow#2092 -- will send you your build

Amazing. But too hard for me :D

Cool. Now I've got idea of the game. But I found new bug for you :D Try press "R" when no weapon in the hands - game freezes

It still not working. Steps to reproduce:
1. Run game
2. Click "Play" (with mouse LMB)
3. Press "2" to select weapon
4. RMB to AIM (do not release)
5. LMB to shoot -- nothing happens

Here is a video (i'm clicking all the way) https://1drv.ms/v/s!Ao0qx4Sp-qCcqKRjeCKW-leIzcTMZA?e=dUmfWP

It's randomly generated. You can download yyz and take a look, how it's coded. Just in a start-room/start-game event make a loop that randomly places your sprites around the room

Still not working ( Cache cleared. Can you make a Windows build?

Of course I did) But left button shoot worked only once. I even can't get the conditions to reproduce (

Great. It could be good mobile time-killer (if it nothing similar already, I do not play mobile games, so don't know)

Why it's not shooting AAAAAAA

I know this restrictions are not common, but I still want to clarify. Are there any restrictions on publishing the game before the end of the jam? For example, I want to collect early feedback for an alpha version - is this allowed?

Oke, it sounds like a plan =)

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Also I want to know what "big idea" is. Huge world? Something important? Something deep?

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Thanks! Yeah, the game is very buggy but I have no reason to fix it)

Good rate! My best is 0.73)

I will try to record a gameplay and describe, what I mean.

Thanks for playing. Yeah, some glitches with rebuilding the map is still exist. Now I'm working on huge update for post-jam version and I will try to work on each issue. Thank you!

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When I'm playing 3D puzzle, I'm expecting camera movement like in Portal or like in The Talos Principle. But camera in this game sucks on all levels, sorry. Even with "mouse sensivity" option it moving extremely weird.

UPD. Ah, and one more thing. If playing the browser version, Control+Mouse wheel zooms the entire page, not changing the FOV.

I'm not the big lover of such genre (because of controls, which good in 3D, but sucks in 2D), but I think it's a good game with original mechanics (enemies in the puzzle game? Why not. Using dead enemies as Companion Cube? Also why not.). Imho, only thing is to bee polished is graphics. Everything else is pretty good.

I was laughing. If give this game more uniformed visual style -- that would be a masterpiece. Anyway, voiceover already is a masterpiece.

Amazing. I've got story, I've got "real" story behind the story. I've got original characters and original controls. Only thing I can want, that let music be a little bit longer. For 30 minutes gameplay it going to be boring, despite the fact it's cute.

10 dollhouses of 10 dollhouses.

Very funny. And the "Hell" level if only acceptable for some challenge. Only thing I miss is the player lifes in UI (

I think it's the most original mechanics of the jam. Some issues:

- Music is not looped

- After the death and  "Restart" with space -- space always restarts the game