Play game
Iridium Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #2 | 4.095 | 4.095 |
Overall | #3 | 4.000 | 4.000 |
Theme | #4 | 4.333 | 4.333 |
Gameplay | #7 | 3.857 | 3.857 |
Aesthetics | #17 | 3.714 | 3.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice sensation of spacewalk, too hard for me Top Score 18.
Maybe for faster input, change the teleport for the right-click. One-click faster
Thank you for playing the game and sharing your score. Note, you actually can teleport with right click. It's definitely easier. I added double clicking solely for touchscreens.
Great sound design on this game- the music is ambient and tranquil and really emphasizes the feeling of floating in space. The teleport theme is implemented well and the actual teleport itself looks very nice. I really enjoyed this one. Awesome work :).
Thank you! I tried to make it quite ambient as I feel like ambient music sounds like floating in space! Glad to hear that I kind of succeeded in that^^
So Far One of the Best i played this Jam.
The Idea is really Nice and Theme related. Sound is very Relaxing while playing it. Graphics are good to watch, can be Improved.
Very Solid Game
Thank you for playing and also posting your score! I can confirm your score is #1 on the global leaderboard (and currently the only one excluding developer scores). Congrats!
You Game got rated by 19 People and im the only on on the Leaderboard?
I Mean Im facing this aswell. People Rate my Game without even Pressed the Start Button.
No, the reason is that I don't have an online leaderboard, I just tried to be funny... You're just first person to tell their score :)
What a nice feature you have there! How do you handle the hosting of leaderboard?
Ah lol Okay,
Im having a Windows Root Server, im Using Microsoft SQL and Entity Framwork in ASP.Net. Using Unity WebRequest to get JSON Data from the API
Hmm, interesting. I might some day look into implementing leaderboards myself...
Glad to hear you enjoyed the music and that it sounded relaxing!
Very fun game! I feel like most games slap on teleportation, but this game was built around it which I really like. It's a very unique and fun mechanic of keeping your ship safe while still getting the asteroids to hit each other. The sounds and music are also very charming, great job overall!
Thanks! I try to go with gameplay first, with theme integrated into it if possible. Good to see it pays off!
Glad to hear you enjoyed the music :)
I thought the movement system was great. Overall I really enjoyed this game
It's cool how you can move and it looks like it's shooting a trail behind you and I really like the switching places with the meteoroids teleport system.
Great idea, game is super satisfying.
I love the sound design! Just to echo some of the lower comments, this \game is super immersive and makes you feel like you are alone drifting in space. Really great job with setting the mood and a fun game mechanic. Nice job!
Thank you for kind words! Music really does a lot.
Thank you! Glad to hear you liked it^^
Super deep game, the harder I try to play well, the harder I fail:( The art is lacking, but at least you did it yourself(next time probably try making pixel art). I adore those small dialogues, they make the game not so monotonic. The movement is quite unintuitive, I think you should just move towards mouse. Great game
Thanks, I appreciate the feedback. The art was supposed to be just placeholders but I didn't have time to redraw it :(
This was the first time I tried to write story for a game, I'm happy that you liked it. I'll definitely test inverting controls, thanks for the idea! It should make it a bit easier to aim intervening shots.
I just uploaded an update which has move towards mouse option, as well as keyboard support (which actually makes the game much easier). Thanks for the suggestion, I hope you try it!
I liked the gameplay myself!! It was hard to get used to at first but I definitely was able to improve game to game, also I liked the connection to the theme, and just thought it was a cute and unique concept :)
Thaks, it's really great to hear you felt improvement! As the jam is about high scores, I tried to come up with mechanics with high skill ceiling. Did you get a good score?
Super fun base gameplay! Super difficult to aim things just by swapping places with them hehe
Thanks, glad you liked it! I agree it's not easy to target other asteroids... but then again, it's not required to beat the game and mainly serves as a way to gain higher scores :)
The soundtrack really made me feel like alone in the space and the idea is pretty good, although i found the movement difficult I think it's a cool gampleay mechanic.
Overall, fun game, keep up the good work, congrats!!
Thanks! Hehe, alone in the space was exactly what I asked for when I described the music I wanted!
Thank you! I tried to make the music fit the space's atmosphere as much as possible.
I found the movement really difficult to get used to. I didn't know that I could swap objects' positions, until I accidentally right clicked on them. Which leads to my next problem; don't have your tutorial on the dialogue. It's better to have them appear in the game, hovering over the character model or on the top center of the screen, and show what the controls are.
And the sound effects, whenever my ship got attacked, were pretty loud for me.
Aside from that, the music did give a nice touch for a game like this.
Thank you for feedback. You're right, it's easy to forget what instructions were given after dialogue box disapppears. On-object prompt would've been more effective. On the note of movement, since it was wife-approved, I thought it's easy enough. Maybe she's just got better at games with wonky movement :D
I also agree with sfx being off-balanced, they were quite hastily put into the game (last minute additions).
Glad to hear you liked the music :)
Solid game, i love the movement and teleport system!, and i also love the difficulty progression as you play through the game!
Challenging but rewarding movement system. I like how the moment changes when you teleport.
Glad to hear you liked it too! The initial concept was to conserve momentum (a la Portal), but after testing it out it felt a bit lacking. Giving a ton of momentum or stopping asteroid on its rails does feel quite powerful :)
This was a lot of fun. You should include some more instructions beneath the game, but otherwise I loved it. I really enjoyed the physics and bouncing around between rocks was a lot of fun. The simple out-space graphics and music were fantastic too!
Thank you! I tried to write story to introduce all the needed techniques. Was there some concrete mechanic which felt that I should've elaborated more?
I feel the game doesn't do enough justice to the amazing music Mubsi wrote for this. I really wanted to add some aliens inspired by second track, but time wouldn't allow :)
I actually went and wrote not only instructions but a short strategy guide to get you started! It was very late when I submitted and I felt tired so I didn't really flesh out the game page, so thanks for reminding me to do that.
Glad to hear that you liked the music!
Loved it! Really cool mechanics and good visuals too. Was impressed when I realized you could move very far from the ship and zoom out the view.
Thanks! Zoom was one of latter additions to game, but it really opened the gameplay up! Nice to hear you liked it!
I enjoyed this! Simple, but relaxing and looks great visually. The teleporting mechanic where you boost yourself then switch places with an asteroid piece was interesting to work with too.
Nice job!
-S
Thanks, good to hear! I too grew fond of the mechanic, but visuals I wanted to replace entirely. I felt pixel art wasn't a good fit for this game... But time constraints said otherwise.