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A jam submission

Millennium MaximusView game page

Design a children's card game and thwart spiky-haired protagonists
Submitted by brook.p8 (@gamedevbrook) — 34 minutes, 17 seconds before the deadline
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Millennium Maximus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#133.8823.882
Concept#134.0594.059
Overall#183.6763.676
Enjoyment#303.4123.412
Use of the Limitation#343.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Combined Genres
Card game and management

Team members
@BeanBorg, music by @Gruber

Software used
Pico-8

Cookies eaten
One, just after I read this question

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Comments

Submitted (4 edits)

Holy. Guacamole. I think most would agree that this game jam has had some especially good submissions. To be frank, I haven't even really found a bad game yet. That said, yours is without a doubt my favorite game in this jam. What you were able to accomplish in such a short time is nothing short of astonishing. I mean, really, incredible (especially on the PICO-8; I mean, man, I really need to bite the bullet and learn it at some point). My only real critique (well, critique isn't quite the right word; maybe "observation"?) is that the game played more like a story than a game. It just seemed like the "gameplay" was really only there to build an atmosphere for the story. I mean, it doesn't even really seem possible to lose. That said, I prefer it this way. It was a great, hilarious story, and I honestly think that I might play through again because of how great it was.

Seriously, wonderful, wonderful job! Thank you very much! I hope you know that you'll always have at least one fan, wherever your game development journey takes you.

Developer

Thank you so much!

Yeah, in my eyes this is actually a narrative driven game, with the other mechanics meant to supplement the world and you actions, pretty much like you said. Example - "It's time you paid the ultimate price" "what's that?" [Cut to Nugi trapped in a card]

Pico-8 is really great for developing rapidly, I couldn't have done so much so quick in Unity.

Submitted(+1)

Heya doing video feedback, really awesome entry. Loved the management elements

Developer (3 edits) (+1)

Thank you so much! I haven't finished it yet, but it's always so rewarding to see people interact with and enjoy your work!

-Shared allegiance just seems to be bugged entirely.

-"itd be cool if you could determine the type advantages yourself" Funny thing is, in my mind this is really a narrative-driven game with light management and occasional duels backing it up. So I only really wanted enough complexity to support the atmosphere that I was going for. For example, with the card creation - you have full power to draw and name the cards, but those parts don't have any effects and can be skipped if you want. (Until I ran out of time and stopped providing default sprites).... (that's also why I had the time at 20 minutes, since I only watched one other person try it)

-I don't know what is causing the camera to move when your mouse is at the bototm of the screen, and I can't replicate that

Submitted (1 edit) (+1)

hahahaha what a wonderful game, i had the honor of making a card of the character of my game ... ok it didn't look so similar, but it's practically a crossover, i loved it :^)


Submitted(+1)

This is a very cute game I enjoyed making cards :D!

Submitted(+1)

Wow- that was amazing-impressive there.

Nice writing, fun game play; I got the card game rules mixed up at the start (maybe there could be a way of repeating them?) but that didn’t stop me from becoming the ultimate card champion (at any cost…)

Developer(+1)

Thank you!

Yeah, I knew going into it that card games are super tricky to make and to teach, so I tried to make it simple and telegraph what was going on as much as I could. Ultimately I didn't even have time for a lose state, so technically it doesn't even matter.... but yeah, it's not great to not be able to tell what's going on. I do have some ideas on how to help a bit more, after the voting ends....

Submitted(+1)

I enjoyed playing this! I think I played it longer than I played many other games. It was developed out a bit further than other games too I feel. The pixel art sprite editor within the game was awesome. I've never used Pico-8. Was that feature hard to implement? 

Developer(+1)

In Pico-8, you can draw sprites from a 128x128 sprite sheet. And you can change the sprite sheet at runtime with a function called sset. Once it's changed, you can just draw sprites like normal! Super simple.

If I wanted to do something in Unity, it would be  a lot more complicated; I wouldn't even know where to start.

Pico-8 is fun to work with, and great for rapid development! But it would be harder if I wanted to turn this into a larger game, since I'd have to figure out a way to save the created cards, and Pico-8 has very limited persistent memory. But, working with these limitations is a big part of why its fun to work in! If you're intrigued I say give it a look.

Submitted

Really nice, its nice that you play the cards that you create, and battle with the enemies, but i didnt fully understand the Rules of the card games, i still somehow won, but didnt really know what was i doing.

but still its fun. Good job!

Developer

Thank you for your feedback!

I agree that if you don't know what's going on it makes it a worse experience. I did my best to telegraph the battle with animations: If the cards power is changed then there's an explanation on-screen for whats happening. But if you're at a complete loss, then it won't help so much....

Submitted

I really like this. The card maker, the management and the jokes. Pretty fun game.

Submitted(+1)

This game had me laughing at the name "Maximus Moneybags". Good job.

Submitted(+1)

Lol! this game is great and it has a lot of content, the combination was sick and the dialogues were so hilarious, such an amazing entry!

Developer

Thank you! I'm very happy with this game. I wanted to have more content but it's already pretty ambitious.

great music! (check out 'Jamantha's Last Stand' I did the music on that one!)