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The Gaiden

57
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1
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13
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4
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A member registered Jul 17, 2017 · View creator page →

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Com certeza mano, ja ta na hora de mostrar que o Brasil tem grandes desenvolvedores por ai!

Tambem gostei da forma que você tornou seu jogo o mais acessivel possivel, me fez refletir um pouco sobre a forma que eu torno os meus jogos acessiveis e provavelmente vai afetar a forma com que eu farei os meus daqui pra frente.

Tamo Junto :^)

Que jogo maravilhoso man, bem polido e com uma apresentação impecavel!

Parabens aos envolvidos! :^)

Fico muito grato pela ajuda!

The leaderboard came out, I'm thinking of making an art with the top 3, thanks for participating!

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Thank you very much for the wonderful feedback, I think seeing people playing my creations is the coolest part of developing a game, but anyway, let's get started!

Regarding the keys, I really don't know why I chose not to put WASD, since it is something that you end up doing automatically in Unity, but I updated the game with them.

About the lava bugs (black border) and exit delay, they were fixed in the update as well: ^)

About Lava itself, it was literally the hardest thing to do in this game, because it is done in real time by shaders, and I am still learning it, it took me a long time to get it done, but the result satisfied me.

About the procedural generation of the scenario is done in a very simple way, it basically creates a grid of level +1 x level +1, that is, at level 1 the grid is 2x2, at level 2 is 3x3, and so on. In this grid, he chooses a random tile, and makes a hole from there, the number of holes is equal to the number of the Level. In this format, the only way to create an impossible level, is if the holes isolate a floor (making it impossible for the player to step on it), then if that happens, I also create a hole in place of the isolated floor, so in a simple way all levels that are generated are possible to win.

In fact I chose to make the game impossible to play infinitely, just to require the player's ability to reach higher levels, and as the game does not have much content, going infinitely would be kind of boring.

I don't have much intention of continuing to develop this game after the jam, but if I change my mind I will add more content and mechanics yes.

Again, thanks so much for the feedback!

Wow, it's a very deep game, for those who like table rpg it's a very interesting experience, it's sad that a piece like this will go unnoticed in this jam, but it would be wonderful if you could make an electronic game based on that, it would be a very good rpg immersive, even if short. Amazing!

Thanks for playing. I considered a roguelite just because of the procedurally generated scenario, grid movement and permanent death. They are the main elements of a roguelite but in fact I should analyze this in more depth.

Extremely polished and precise, I confess that the part of the puzzles when you memorize a formula, it gets a little obsolete until the boss puzzle, maybe some randomization in the puzzle objective makes it more challenging, but it is still a great game. Good job!

Nice, I'll be waiting :^)

The art is incredible, it is heartbreaking when you lose and the farmer cries, but even more visual feedback is needed, a little animation when you move the pieces is enough. Good Job!

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cute game, I liked this style like "The Lost Vikings",it is sad that it is so short :^(

Thanks!

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This game surprised me in all aspects, the mechanics are very unique and interesting, cool graphics, cool sounds, the game is very difficult, but it is worth giving all the stars. MASTERPIECE!

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very nice platformer, polished graphics and programming, precise controls, everything a good platformer needs to have, the only thing that bothered me a bit was the level design, some stages are not very intuitive and I got stuck in some stages, so much so that I couldn't finish the game, but it's still a great game!

Super interesting game, cute graphics and a good use of physics, maybe add a jump that you can control the height, great job!

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Interesting game, cool concept, unique look, but I think the character is a little slippery, and the game gives little information about things, I basically just walked and followed the arrows, taking things that I didn't even know what they were, maybe the game would give you more information about the things you pick up or interact and leave the player free to explore and test, it would be more fun. Good job

Oh my god, the soundtrack to this game is wonderful!

I liked the concept, the game is very charismatic and polished, it only bothered me the size of the screen and the arrows on the keyboard scrolling the page.

Ae, finalmente um jogo br pra mim escrever em pt hauhauahuahuahua, bem, gostei bastante do game, eu fiquei um bom tempinho tentando passar, mas achei os anjos um pouco fortes demais, eu literalmente não consegui acabar com nenhuma onda de anjinhos, e foi o que me impediu de finalizar o jogo, mas ainda sim me diverti tentando, parabéns aos envolvidos. :^)

A good platform game, I liked the level design and the soundtrack. good job!

I really liked your game, I was just a little confused about the damage caused / received, but nothing that some visual feedbacks do not solve, maybe a counter showing the accumulated damage you will cause, and some health notification when you take or give a blow, but the game is really fun, good job guys!

Good job!

Cool futuristic aesthetic, a little bit broken if you spam shots, but nothing that can't be fixed! :^)

Thanks for playing!

Thanks, good, that was the biggest record so far.

What a wonderful game, I loved his aesthetics and gameplay, I can't wait for the next cases, maybe a web version would be interesting to have a wider reach, I don't know how it works on godot, congratulations!

Thanks, I will consider create a zen mode in the future :^)

10/10 - IGN

I liked the game concept, I just found it a little difficult to predict the movement of the ball, maybe in the future to make the black balls precede the yellow ball, so that the player can see what trajectory the yellow ball will do and thus be able to create a more elaborate plan, but it is a very interesting game!

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In fact, you may have to simplify the combat of the game to adapt to mobile, but it would be much more accessible.

I really liked the level design, everything was very well thought out, but aside from the bug of being able to change the direction if you walked close to the wall and the game screen is too big to play in the browser, the game is great, very good!

the idea of the game is very interesting, but the battle was a little fought, but nothing that would spoil the game, good job!

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hahahaha what a wonderful game, i had the honor of making a card of the character of my game ... ok it didn't look so similar, but it's practically a crossover, i loved it :^)


super fun, for sure it is a game that could go beyond the jam and in fact become something to teach, maybe with a mobile version, very good work.

oh, ok, i will play again

Perhaps the game that has the best narrative, nice graphics, but some little things in the programming annoyed a little bit, like the repetition of dialogues when reentering rooms, and the very high jump, but nothing that cannot be corrected in the future, good job!

I couldn't play, try to put instructions on the game page, I wish I could play your game :^(

Interesting concept, the only thing that really bothered me was the camera, which made it impossible for me to see what was in front of me, but nothing that cannot be corrected later, good job!

Very creative and cute, I just found the pace of the game a little slow, but nothing too disturbing, very good! (actually I was surprised to find a game made on Pico-8)

The game is super creative and fun, good job