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Indeterminate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #24 | 3.753 | 4.333 |
Enjoyment | #25 | 3.464 | 4.000 |
Use of the Limitation | #37 | 3.320 | 3.833 |
Overall | #37 | 3.284 | 3.792 |
Presentation | #63 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Puzzle RPG & Life Simulation
Team members
Melody Wheeler
Software used
Word
Cookies eaten
0
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Comments
I haven’t played many games like this, so it was a real interesting experience.
I really loved the concept, and the idea of what changing (and choosing) who we are means for how we work in the world.
It did take me few reads to really understand what I was supposed to do (but then, as I said, I haven’t really done things with character sheets &c.).
Very self reflective! Quite conducive to thinking about your own attributes and your place in the world.
This is a really cool idea for a game! I honestly wish that more people saw it, as anyone who passed this up is missing out. It really makes you think about who you are and your place in the world. That said, I do have two suggestions.
First, and this is by no means an attack on you, sometimes the phrasing was really confusing. I think that going through and fixing up the grammar a tad and maybe adding some extra explanation in places would really improve the experience. During the end game, for example, I didn't really know what I was supposed to do. Was I supposed to go back through the events you provided, or come up with my own? I thought about it for a while, and the latter seemed to make more sense, so I went down that route and had a lovely time (seriously; great game). Similar assumptions were made throughout the experience. That said, my confusion may be on me, as I'm pretty slow with this sort of thing.
Second, I would recommend maybe slowing down the progression a bit. I only had three journal entries before the end game, which seemed low. I was on the fence about re-rolling to get more entries, but opted to play as intended so that I could give better feedback. After I'm done here, I'll probably play through all of your events, though, as they're really fun! Maybe instead of 2d6 + the number of journal entries, you could suggest 1d6 + the number of journal entries to get the next event number. Or the player could just go through all of them. That may be fun!
Anyway, thank you so much for the game! I had an absolute blast playing it!
Thanks so much for the feedback!
I may take a look to clean up some of the phrasing in there. I'd debated on what might be too much or not enough, but if more is needed, I may go in and see what I can do.
The End Game was meant to essentially be two options- in one, you can continue rolling events as you wish, but I think many people would become more concerned with ensuring they ended up being the self they wanted to be, or as close as they could come. Thus, people could simply begin rolling as they try to go from being Indeterminate to their new Determinate state.
As a solo RPG, there really isn't anyone to tell you you're doing it wrong. You could play all events and then go end game, or do 1d6, or any other way of deciding the events you want to play through. As is, I wanted it to be a varied experience, but you're correct- progression is a little fast. I might set the default rolls a little wide to allow a little more time before End Game.
Anyhow, I'm so glad you had fun with it! I wasn't 100% sure if it would work for people or not, but glad to know it made someone happy. :D
Wow, it's a very deep game, for those who like table rpg it's a very interesting experience, it's sad that a piece like this will go unnoticed in this jam, but it would be wonderful if you could make an electronic game based on that, it would be a very good rpg immersive, even if short. Amazing!