Very good game feel! I took a video of your game, you can check it out here! http://bit.ly/bean-stream
Play game
Blocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.500 | 4.500 |
Overall | #1 | 4.475 | 4.475 |
Use of the Limitation | #2 | 4.600 | 4.600 |
Concept | #3 | 4.500 | 4.500 |
Presentation | #8 | 4.300 | 4.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Tetris-like-puzzle and action-combat. There was also an attempt to combine a cute aesthetic with horror, although time was an issue.
Team members
Griffin Bates
Software used
Unity; GIMP; LMMS; Audacity; Bfxr
Cookies eaten
It depends on how we define cookie. If "cookie" is a metaphor for a lack of sleep, then several.
Comments
I thought this was very fun. I liked the sort of trippy narrative with the weird static, goofy eyed 'kid', the talking crib, the Violet just being an enemy because. I'd love to see another interesting little acid trip like this one. Great mix of cute and creepy.
Viole[n]t xD I couldn't beat it, I'm naturally not good at tetris. This is the best tetris remake I've seen in a game jam. It was lots of fun! Good job.
Loved it! I did my full playthrough/review in video form, which I'll embed below. There are a couple of things I didn't cover in it though that I'd like to briefly touch on here.
First off, any game with puns in it gets an automatic 5-star enjoyment rating from me. I didn't really read the enemy names until I was reviewing my video review, and viole[n]t especially cracked me up.
I also noticed a couple of potential mistakes while reviewing. First off, when spinning tetrominoes, they seem to drift to the left a lot, unlike in actual Tetris in which pieces generally stay in the same spot throughout their fall unless intentionally moved by the player. The other thing I noticed is that health is not sustained between battles. After the battle against the nighthare all HP that was lost during the battle is regained before you face off against the viole[n]t. These may be intentional, but they seemed anomalous to me, so I figured I'd jot them down and mention them here.
Overall, amazing experience. One of the most polished and feedback-intense games I've seen so far and both those things are great traits to have. Keep up the good work!
Leave a comment
Log in with itch.io to leave a comment.