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A jam submission

BlocksView game page

A young penguin wakes up on a sentient mattress.
Submitted by Chemist02 — 47 minutes, 58 seconds before the deadline
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Blocks's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.5004.500
Overall#14.4754.475
Use of the Limitation#24.6004.600
Concept#34.5004.500
Presentation#84.3004.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Combined Genres
Tetris-like-puzzle and action-combat. There was also an attempt to combine a cute aesthetic with horror, although time was an issue.

Team members
Griffin Bates

Software used
Unity; GIMP; LMMS; Audacity; Bfxr

Cookies eaten
It depends on how we define cookie. If "cookie" is a metaphor for a lack of sleep, then several.

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Comments

Submitted(+1)

Very good game feel! I took a video of your game, you can check it out here! http://bit.ly/bean-stream

Developer (1 edit)

Wow! Thank you so much! That's a very good point about the dialogue sound effect. If I keep working on this, I'll definitely exchange it for a softer sound. Again, thank you so much for this! Words don't describe how much it means to me that you took the time to play all these games on stream. 

Submitted(+1)

Watching people play your game is always the best part of jams imo! So I try to make sure I can do it for others :)

Submitted(+1)

Best Game in the Jam by far! Great Job!

Submitted(+2)

This was very fun to play! Something i would like is that if you get a certain color in a row, the enemy loses more health, but overall pretty good

Developer(+1)

Thank you so much! That's a great idea! I had originally planned for the different emotions on the blocks to interact with each other, or for the current emotional state of the player to somehow work into it, but, alas, time. Really good suggestion, though, thank you! Please have a great day!

Submitted

ok! By the way good job on first place!

Submitted(+1)

I thought this was very fun. I liked the sort of trippy narrative with the weird static, goofy eyed 'kid', the talking crib, the Violet just being an enemy because. I'd love to see another interesting little acid trip like this one. Great mix of cute and creepy.

Submitted(+1)

Viole[n]t xD I couldn't beat it, I'm naturally not good at tetris. This is the best tetris remake I've seen in a game jam. It was lots of fun! Good job.

Submitted(+1)

Loved it! I did my full playthrough/review in video form, which I'll embed below. There are a couple of things I didn't cover in it though that I'd like to briefly touch on here.

First off, any game with puns in it gets an automatic 5-star enjoyment rating from me. I didn't really read the enemy names until I was reviewing my video review, and viole[n]t especially cracked me up.

I also noticed a couple of potential mistakes while reviewing. First off, when spinning tetrominoes, they seem to drift to the left a lot, unlike in actual Tetris in which pieces generally stay in the same spot throughout their fall unless intentionally moved by the player. The other thing I noticed is that health is not sustained between battles. After the battle against the nighthare all HP that was lost during the battle is regained before you face off against the viole[n]t. These may be intentional, but they seemed anomalous to me, so I figured I'd jot them down and mention them here.

Overall, amazing experience. One of the most polished and feedback-intense games I've seen so far and both those things are great traits to have. Keep up the good work!

Developer(+1)

Holy guacamole!! Thank you so much for the detailed review! Those are wonderful tips, and they're definitely going in the final version, if I end up making it. You really made my day with this. I mean, really, I'm honored. Thank you again!

Submitted(+1)

That was insane ! Went from 0 to 100 really fast haha, really had a blast playing it !

Submitted(+1)

Great way to make Tetris very intense. Also, I loved the music

Developer

Thank you so much! Please have a great day!

Submitted(+1)

I liked the concept of killing the enemies while playing Tetris style puzzle. I think I could see this like an RPG if developed more with abilities (like destroy all the green blocks or pick a block type) that you can level up on a skill tree. Nice job!!

Developer(+1)

Thank you so much! Those are great ideas! The game was designed with something similar in mind, but, well, you know...time. If I continue, I'll definitely take your advice to heart! But yeah, thank you again! I'll go check out your game now! Please have a great day!