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A jam submission

NumberEdView game page

​Cancel out the Numbers before they cancel out you!
Submitted by Mr_Noonan — 5 hours, 35 minutes before the deadline
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NumberEd's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#133.8333.833
Concept#213.8753.875
Enjoyment#283.4583.458
Overall#283.4793.479
Presentation#582.7502.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Combined Genres
2D top Down Shooter, Puzzle, Educational Math game

Team members
Me: Mr_Noonan Twitter: @ryannoonan5

Software used
Unity

Cookies eaten
Zero! Only Jelly Lollies....

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Comments

Submitted(+1)

Quite interesting concept. :) Took a while to figure out what I have to do.

Submitted(+1)

whant an unespected game ! Could be used in primary school ^^

Submitted(+1)

super fun, for sure it is a game that could go beyond the jam and in fact become something to teach, maybe with a mobile version, very good work.

Developer(+1)

Wow thanks! Glad people liking it. I might have to do some research into touch controls for top down shooters.

Submitted (3 edits) (+1)

In fact, you may have to simplify the combat of the game to adapt to mobile, but it would be much more accessible.

Developer(+1)

I'll have to have a think about it because I do agree, touch input would be good. 

Submitted(+1)

This could be an educative game for people to lear maths in a fun way :D.

Submitted(+1)

This is a fun game combined with some brain exercise, I like it ^^ I would prefer to shoot with clicks instead of autofire, but auto fire is also OK. The hit sound was very confusing at first: it comes from the side and really sounds like someone knocking. I turned around a few times while playing xD

At some later stage, I got stuck behind a black wall, but the screen didn’t move up, so I had to restart.

Nice entry, thank you :)

Developer(+1)

I never noticed the sound. Once you pointed it out, I can't miss that it comes from the side! I think possibly because I added the SFX the lazy way, which comes through the camera position, not the player.  I forgot to change the camera confiner on the last level before I published so the camera unfortunately gets stuck. I'll fix it when I get a chance next weekend.  Thanks for the feedback!

Submitted(+1)

I really enjoyed this! I think you really nailed the shooter + math combo here. It's got the right amount of complexity from each genre for a perfect blend of math problem solving and frantic bullet dodging. Really well done!

Submitted(+1)

Great entry, i think that the concept is awesome, you have to think and doing maths while trying to dodge enemies, that's a lot of fun and tension, and the numbers are not super high so it's very kind to play with small numbers, the presentation is really fine because you can distinct any element from the others in a blink of an eye, that's always great!

Developer(+1)

Awesome! Thanks for that feedback. All the things you mentioned I did think carefully about in the design so it makes me happy you noticed some of my design choices :>)

Submitted(+1)

Great idea! The game is pretty fun. But I didn't like the auto fire tho. I think if I could shoot on my own this will be way better.

Developer

Cool thanks for the feedback. I had the shooting set up with a boolean because originally it was manual. With more time I could set an options menu where the player could select to shoot manually or auto. 

Submitted(+1)

I really enjoyed this, well done combination.  

Submitted (1 edit)

Fantastic job!!! As soon as I grasped the concepts, I simply couldn't put it down. I even played through twice! If you're willing, you should definitely expand this into a more polished game and put it on the app store or something. I would have loved this back in first grade, and it would have been a great teaching tool. That said, I think the "one use tiles" should probably be more distinct from the "multiple use" tiles. Perhaps make them a different color? And maybe each number should have its own color as well: to add another layer of distinction and variety (the color of the laser could reflect this). I would have also appreciated the ability to control when the laser fires; simply to give more power to the player and to make the finishing blow more impactful. To that end, some screen shake when an enemy explodes would certainly add to that impact as well. 

There were a few bugs, but they certainly weren't game breaking. First, the "wall blocks" appeared to be too small to cover the entire width of the screen on my aspect ratio (16: 9). Maybe just extend them a bit? Or just use a consistent aspect ratio script. Oh, and it was really easy to trap yourself by skipping past the enemies and then getting stuck behind the wall that appears behind you. Maybe just divide these regions into two different levels? At the very least there should be some way to go back after the enemies behind the barrier are defeated. Otherwise, a reset is the player's only option, which does not seem like a good reward for defeating all the enemies in a later section of a level. The last problem I encountered occurred at what I think is the end of the game. The camera simply stopped scrolling, but there were more enemies in the level. Maybe it was a time constraint thing and that's the end, but I just wanted to make sure that you were aware of it.

Thank you so much for the absolutely wonderful game! Please have a great day!

Developer(+1)

Oh wow. Thanks you so much for the detailed response! I did consider different colours for the Math machines, and it is very easy to implement. Changing the colour of numbers and laser colour to match would be a cool addition. I did actually have the laser coded to manual shoot with left mouse originally and have it set up as a Boolean. I changed it to auto last minute because I thought it was another thing to think of. I could easily set up an options checkbox to turn it on or of off. I had screen shake code set up to add anywhere so it would be super easy to have a big shake when the enemy splats. The last level was a quick add and thinking back now I don’t think I changed the camera confiner to go for the whole level... 

The wall blocks when enemies aren’t killed is a bit of a problem I didn’t consider for some reason. It may be better to set up a permanent wall with a position portal, an enemy wall that could be killed or frame snapping. 

Thanks again for such detailed feedback!!

Submitted(+1)

Nice game, made maths entertaining!

Submitted(+1)

A pretty unique idea, good job.

Submitted(+1)

Idea is the best! Best 2 genres combo ever! Good job!

Submitted(+1)

Really like the concept! Liked how you incorporated a shooter game into maths!

Submitted(+1)

Really great idea ! Loved playing the game !

Developer

Thanks! Glad you enjoyed it.