Not at this time unfortunately. The interest doesn't quite equal the efforts, though perhaps if enough people ask I can get it to Drivethru print on demand.
mothermultiverse
Creator of
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Basically, Humanoid allows you to use and gain bonus with equipment equal to its level. So, using a Weapon gives you an attack bonus, not a boost bonus. Weapons do not combine with other attack skills.
Magic attacks main benefit is gaining bonuses from the Magic Boost skill.
Dice gained from any single skill, if not stated elsewhere, is 1 dice, but if its level is 5 or more higher than a comparison skill (attack skill higher than defense skill, for example) it awards two dice instead.
I hope this helps! Also, download the quick start guide for more tips!
I love this one. Playing a princess whose expressive a change of heart looking for live with the help of her loyal retinue after being banished? Yes please! This seems very cute. I would've liked a little more guidance on the kingdom/setting, as anything that makes it easier for a GM to run makes it more likely to get played, but the premise, tone, and mechanics are very good.
Hey there!
I was planning on getting a Discord together for the jam. Still a work in progress, but if you'd like to chat, collab, and share, here's the link!
Hey everyone,
I'm trying to make it a point to check out and comment on everyone's games I can. There are a whole lot of them, so it will take me a bit. Some of them really blew me away, at least one of which made my New Year's Eve a lot of fun. (it involved sharks)
Anyhow, I'd also like others who participated to check out my game if they like. I had a sale up, but that only lasted for a few days until the jam ended and I don't want to limit access to pay, so I'm providing a zero sales link that should operate for the rest of the month.
Anyhow, I think everybody did a pretty amazing job, and here's hoping to even more excellent games in the future.
MM
Grudge Globes link
https://mothermultiverse.itch.io/caltropcorps
I think this game could get a lot of mileage out of making a custom discord server with separate voice chats for different locations. Randomly generate task list based on roles. 5 minute rounds. Can move to adjacent areas.
Garage. Northern hall. Sleeping quarters.
Western hall. Central junction. Eastern hall.
Laboratory. Southern Hall. Cafeteria
Outside
Anyhow, fun idea, may try it out sometime soon.
This game drips with so much style. It's so over the top. I feel like I'm playing a series of elaborately scrawled pieces of graffiti in the hallways of a nightclub while thrumming music and lights keep me from quite seeing it's form, but knowing without a doubt that whoever wrote them was divinely inspired by some drug and that I was never meant to see them.
I love the idea of playing OP succubi kissing gods and angels to death.
This made me smile.
Oof. This is pretty neat, but also very, very painful. Looking through the list of strains and realizing I'm basically the character is not the best.
*opts to Focus on Self again, still at 0*
The system and pacing is very cool though. I love games that step out of the minute to minute to focus on actions over a time span, or other non-traditional round by round structures.
I really enjoyed the sound, aesthetics and feel of this one. In a game jam of many very hard games, this has been one of the easier ones. I basically died because I got bored of playing. I'm not saying it should get a lot harder, but I think it would have been perfect if it was just a little more bound to end, rather than just my hand getting tired.
Still, easily one of the most enjoyable games I've played this jam.
So, gave this another shot. I actually really like it, though a more forgiving difficulty curve might be nice. The randomness of the 'riddles', some of which were just questions, could range from three letters to a dozen, so the difficulty to get a single point is really high.
But yeah. Super solid concept, game play is good if a lot frustrating, really good work.
Thanks so much for the feedback!
I may take a look to clean up some of the phrasing in there. I'd debated on what might be too much or not enough, but if more is needed, I may go in and see what I can do.
The End Game was meant to essentially be two options- in one, you can continue rolling events as you wish, but I think many people would become more concerned with ensuring they ended up being the self they wanted to be, or as close as they could come. Thus, people could simply begin rolling as they try to go from being Indeterminate to their new Determinate state.
As a solo RPG, there really isn't anyone to tell you you're doing it wrong. You could play all events and then go end game, or do 1d6, or any other way of deciding the events you want to play through. As is, I wanted it to be a varied experience, but you're correct- progression is a little fast. I might set the default rolls a little wide to allow a little more time before End Game.
Anyhow, I'm so glad you had fun with it! I wasn't 100% sure if it would work for people or not, but glad to know it made someone happy. :D
Way too hard.
Okay, now that that's out of the way. It's a cool concept. Might even be fun with like, two people tag teaming the game to coordinate or something. It's aesthetically pleasing and has a good soundtrack.
That sad trumpet can go get tarnished in a music room somewhere though. *grumbles in bad at game*