Oof. This is pretty neat, but also very, very painful. Looking through the list of strains and realizing I'm basically the character is not the best.
*opts to Focus on Self again, still at 0*
The system and pacing is very cool though. I love games that step out of the minute to minute to focus on actions over a time span, or other non-traditional round by round structures.
I appreciate the feedback! 😊There's definitely some balancing issues i hope to iron out especially pertaining to Personal and Group actions.
The Strains being as relatable as they are was very much an intentional decision on my part. It's definitely not a game that will appeal to everyone because of that 😅 My wish is that despite the hardships and difficult topics presented, the game ultimately gives a feeling of hope by the end. I'm not sure how well i accomplish that even after my own playtests though. Thanks for trying it out though!
Comments
Oof. This is pretty neat, but also very, very painful. Looking through the list of strains and realizing I'm basically the character is not the best.
*opts to Focus on Self again, still at 0*
The system and pacing is very cool though. I love games that step out of the minute to minute to focus on actions over a time span, or other non-traditional round by round structures.
I appreciate the feedback! 😊There's definitely some balancing issues i hope to iron out especially pertaining to Personal and Group actions.
The Strains being as relatable as they are was very much an intentional decision on my part. It's definitely not a game that will appeal to everyone because of that 😅 My wish is that despite the hardships and difficult topics presented, the game ultimately gives a feeling of hope by the end. I'm not sure how well i accomplish that even after my own playtests though. Thanks for trying it out though!