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Blocks Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.063 | 4.063 |
Overall | #34 | 3.328 | 3.328 |
Use of the Limitation | #41 | 3.125 | 3.125 |
Enjoyment | #44 | 3.000 | 3.000 |
Concept | #52 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Shoot'Em Up & Puzzle
Team members
Sandro Wainmaier: Game Design/Propgrmaing
Software used
Unity, Blender
Cookies eaten
0
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Comments
I really enjoyed the sound, aesthetics and feel of this one. In a game jam of many very hard games, this has been one of the easier ones. I basically died because I got bored of playing. I'm not saying it should get a lot harder, but I think it would have been perfect if it was just a little more bound to end, rather than just my hand getting tired.
Still, easily one of the most enjoyable games I've played this jam.
Nice! I really like it. The design is great!
Great aesthetic! The music reminded me of the main menu song from Subnautica (I love subnautica)
Cool futuristic aesthetic, a little bit broken if you spam shots, but nothing that can't be fixed! :^)
I liked the neon colors that you implemented in your game, and the dynamics are well estructurated.
It looks great! The art and the music are immersive and it was fun :D. I only dont get the puzzle part besides that the enemies are teris pices 0.0 . Anyway It was fun.
I think I was good at this game. I eventually realized you could just spam the fire button, but that's fine. It goes from 0 to 100 real quick. The sounds and art was great. This game felt very nostalgic with an asteroids meets tetris feel.