It's a good design, though intensely frustrating in places. Some areas felt like you needed such a perfect jump to continue that even the few seconds of getting back to where you died began to be intensely irritating. Overall, very good, but wow was that difficult.
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Flame Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 4.111 | 4.111 |
Presentation | #12 | 3.889 | 3.889 |
Overall | #14 | 3.722 | 3.722 |
Use of the Limitation | #29 | 3.444 | 3.444 |
Concept | #40 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Puzzle + Platformer
Team members
Xenvex(@Xenvex)
Software used
Gamemaker Studio 2, Asperite
Cookies eaten
0
Comments
Thank you! It used to be that when you die, you just insta-restart the level, so after a suggestion I added a death animation so that it would be clear when and where the player dies as well as seeing something nice to see. That being said, I had a lot of fun making the death animation even though it was long.
It required me 116 deaths but I completed the game. The concept it's really simple, but it works very well. The music is also pretty nice. The only complain is that the jump feels a bit too float, but making it heavier might also make the game arder so I don't know if you should really change it. Also in some levels you can slip through the water wheels and skip part of the level, I don't know if that was done on purpose or not, but given that it's part puzzle game you could keep it as alternative solutions
When I was testing the game, I saw the slip exploits and thought that if the player could discover it, then I wouldn't mind if they used it ya know? 116 deaths btw is very impressive, I think my first tester took about 50 more deaths till he finished. With the jump, I realized after playing your game that mine felt really floaty, and it makes me want to experiment with a gravity level that feels just right.
I really liked the game but I just couldn't beat level 13 (im too bad), great game!!
It´s funny how we both made fire related games but still have very different games! I liked the game :D only one of the early levels was hell to pass T - T but from there if was good. You actually made me wished I used Unity instead of ct.js XD :´v.
The arts good, the music is relaxing, the level design is good and overall it’s a great game. But sometimes I would have to narrowly dodge the water wheels and only just hit them, maybe if there was a bit more room to move between them would solve this problem.
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