The mechanic and level design is really going well together. I really enjoy playing your game!
Play game
Inverse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.500 | 4.500 |
Overall | #6 | 3.977 | 3.977 |
Enjoyment | #8 | 3.909 | 3.909 |
Concept | #16 | 4.000 | 4.000 |
Use of the Limitation | #23 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Platforms And Puzzles
Team members
Only Me, but the music it's made by Pixel Beats
Software used
Mainly Unity, Aseprite and Audacity
Cookies eaten
One big and crunchy Gravity Choco-Cookie
Comments
Hey, Sorry if the experience was bad :(
If you want, you can check the video created by my mate Ilprinny and get the puzzle solutions from there to judge all the game content if you don't want to smash your brain trying to figure out how to solve the puzzles. Anyways I should've added a button to skip a level if can't find how to solve the puzzle
Hey, thank you for the hint, I watched the video now. :)
Don't get me wrong, it hasn't been a bad experience, it was just, that I didn't know what to do in level 3 (which is, from what I could gather from the video, actually the hardest level?).
I think too many mechanics have been introduced at once there, without proper explanation to the player, maybe? Because the level was so big, that you couldn't see all of it at once, it was also hard to figure them out.
I don't know, maybe a slower pace, where you introduce every new mechanic one by one in a smaller test scenario, might help?
very nice platformer, polished graphics and programming, precise controls, everything a good platformer needs to have, the only thing that bothered me a bit was the level design, some stages are not very intuitive and I got stuck in some stages, so much so that I couldn't finish the game, but it's still a great game!
Cool idea, polished very well and great pixel art!
I died a bunch to blind falls, though
Me gustó la mecánica de la gravedad fue bastante creativa no se si había visto algo así antes. Si habían algunos soft locks pero nada tedioso ya que pues aparte del reset con r los niveles no eran muy largos y podías regresar rápido. Solo una duda, ¿En si que era el prota? parecía algún tipo de mamífero como un lobo o un zorro.
Great game! I was too bad to continue after the third level because I got stuck twice. I'll probably beat it later though!
super smooth and polished, and the puzzles are great! especially love the graphic and style <3 reminded me of nitrome games i used to play
Heya I am doing video feedback, although im starting slightly late this time haha.
By far my most favorite submission to this jam. I love this concept and would love to see what more you could do with it. The minimal pixel art is gorgeous!
Very well made combination of 2d puzzle platformer. If I were you I wouldn't have thought of shooting myself with the gravity gun xD Unfortunately I got stuck (not as a bug but my brain is too small to figure out the puzzle).
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