thx. yeah, the gameplay is lacking. 😅
Recent community posts
I changed/added some stuff:
- Mouse controls are more responsive
- There is a point multiplier now, increasing with speed
- I added a clock item which decreases speed/multiplier
- On mobile there is vibration now
Feel free to give me feedback any time, if you want. 🙂
Hey, thank you for your feedback, I really appreciate it. :)
As far as I can tell the mouse movement breaks because I tried to put it on top of the tilt controls of the Android version. That doesn't seem to work that well. I'll change it to the actual mouse position, that should also cover the responsiveness of the movement.
Gameplaywise the game is a bit stale, I agree. I haven't come up with a good plan to expand on it, yet. I'll probaly add a few different apple types in the next version (golden apple which gives more points, a timer-apple which slows down time, such things), but I think I have to change the gameplay a bit more drastically then, because more apple types make no sense, when you have to catch all of them anyway; I have to incorporate a bit of choice/strategy, I think.
Technologically very impressive. :)
The graphics in the web version are messed up for me, though. :(
Also why is your music playing so flawlessly? For me with Godot it's always a choppy mess... :D
Wow, fantastic concept and presentation. The only thing missing really, is the music, and one level seems to be broken.
But other than that, I loved it. Good variety in levels and items. Great job.
And the puzzles are challenging in a good way.
Thank you, this gives me some confidence for my pixel art. :)
Very sorry for the loud music. I make sure to lower the volume with the next update.
I want to add some more puzzles to it this weekend, if everything goes as planned.
Gosh, I really underestimated the amount of time it takes to create the graphics for a "graphic adventure". 😂
Anyways, this is the current state, and there isn't much of a gameplay, but hey, it is what it is. 😁
I can pick up items in my inventory (left click) and investigate items (right click).
Now I have to enable the player to combine items.
(The background is a placeholder image, the images for the items on the floor are still missing.)