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Tile Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.333 | 4.333 |
Presentation | #2 | 4.583 | 4.583 |
Overall | #3 | 4.354 | 4.354 |
Concept | #5 | 4.417 | 4.417 |
Use of the Limitation | #6 | 4.083 | 4.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Puzzle + RPG (or action, or fighter. One of these, the game is kinda weird, the original idea was RPG but I never added upgrades or leveling)
Team members
Just Me, Ilias the Prinny boi
Software used
Unity and Krita
Cookies eaten
None, but I had a Pizza
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Comments
Amazing execution. Loved the characters, loved the concept. Really good!
Thank you very much
This game surprised me in all aspects, the mechanics are very unique and interesting, cool graphics, cool sounds, the game is very difficult, but it is worth giving all the stars. MASTERPIECE!
Thanks you very much! Appreciate the kind words!
Great work. Design was solid, art was great (the puzzle sword was probably my favorite part of the game xD) and the sounds were good. The timer snuck up on me at the end, and I wasn't quite able to finish.
The only complaint I have, is I would expect the tiles to turn clockwise. Not sure why I had that mindset, but it really screwed me up the whole time.
Thanks for the kind words! and yeah I got a pretty cool idea for a options menu that let's you invert the controls but I'm not one for post jam updates. Thanks for playing!
Simple, solid design and well polished!
I took a video of your game, you can check it out here! http://bit.ly/bean-stream
Thank you very much! I appreciate you taking the time to play it. I love seeing people do any sort of video/stream feedback for game jams. Thanks for all the feedback!
I was super happy to see you pick the game up pretty quickly it was something I was worried about haha.
you mentioned that if felt like left click should have rotated the other way, I probably should have made a options menu with an invert control option. When you said that it seems like it felt like the entire jam was spent polishing this one mechanic you were not far off haha, almost regret not introducing new mechanics but retrospection do be like that sometimes. It seems that difficulty might have been a bit higher than intended but game jams tend to destroy your own perspective on your game.
Thanks again so much for playing mine (and others) entry on stream, it gives more valuable insight into your own game than a normal comment could.
You made some stunning artwork. THis game looks so good. Also the sounds you picked fir realy well. The concept is fun, tho I gotta admit, I didn't kill the devil dude, to hard for me.
I havent seen such a mechanism before. Good job man!
Thanks for playing! this was the first time I took time on sound so im glad you liked them
Wow man, this was really good, the difficult turns up fast but the curve feels very tight, the "Nice" sound effect is... so NICE (lol) it's like you want to hear it again and again but you have also to watch the time. Amazing entry, maybe the rpg component could be a bit more developed, but man, it's really good
Thanks! I was really glad I found the nice sound effect too, it never got old for the whole day and a half it was in. But yeah, was thinking about upgrades, I wish the RPG elements could been more as well. Really glad you enjoyed it!
I'm really glad i've played this one,definetly one of my favs of this game jam.
thanks very much!