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A jam submission

HellogicalView game page

A logical bullet hell || Made for Mini Jam 71
Submitted by Doveon — 32 minutes, 29 seconds before the deadline
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Hellogical's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#64.3334.333
Enjoyment#103.7783.778
Overall#203.6673.667
Use of the Limitation#293.4443.444
Concept#533.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Combined Genres
Bullet Hell, Puzzle

Team members
Doveon

Software used
Unity, Aseprite, Visual Studio, SFXR

Cookies eaten
Too many

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Comments

Submitted

Extremely polished and precise, I confess that the part of the puzzles when you memorize a formula, it gets a little obsolete until the boss puzzle, maybe some randomization in the puzzle objective makes it more challenging, but it is still a great game. Good job!

Submitted(+1)

Love the art direction!

Developer

Thanks so much! 

Submitted(+1)

The game is well polished, the visuals are great with that brightness effect. the puzzles are quite simple but the bullet hell and puzzle mix is very original, nice entry!

Developer(+1)

Thanks! I wanted the puzzles to not overwhelm you, so people could focus more on the shoot em up part :p

Submitted(+1)

One of the most polished games in the jam! Very good job. Enemies have a lot of different attack patterns, which is crazy to make in such a short time!

Developer

I had  a lot of fun with the patterns, thank you!

Submitted(+1)

love the look of the game and super interesting combo between a puzzle and bullet hell, had a lot of fun before i got KOd

Developer

Thank you! If you died to the boss I wanna apologise, because I think it's actually bugged right now unfortunately :p

Submitted (2 edits) (+1)

Really cool game! First and foremost: it looks awesome. Unity is really stepping up its 2d lighting game, and you clearly know what your doing on that front. You also give a lot of great feedback when an enemy is defeated, making the every shot very satisfying. I do, however, have one major suggestion: maybe you should add more colors/conditions to the puzzles. As of now, all you need are two white adjacent squares and you win, removing the logic aspect. Also, it sort of feels like two games, rather than one seamless game. Like the puzzle is just an extra step every time an enemy is defeated. That could absolutely work depending on your goals, but I just felt that I should mention it.  Anyway, thank you so much for the game! I really enjoyed playing it!

Developer

Yeah, I agree that the puzzle definitely needs more work since right now you can just spam the tiles and you'll probably eventually get lucky, I think you're probably right that adding anther condition could work. I won't be adding another colour since that'd break the colour scheme ;p  

Thanks for the kind words and feedback :)

Submitted(+1)

I played it without doing the tutorial and thought the rules were to make white pairs, which happens to meet all the puzzle rules.

Developer

There's actually a pair in one of the puzzles on the boss that doesn't work! But, from just playing my game again think the boss fight is bugged for some reason xD