Extremely polished and precise, I confess that the part of the puzzles when you memorize a formula, it gets a little obsolete until the boss puzzle, maybe some randomization in the puzzle objective makes it more challenging, but it is still a great game. Good job!
Play game
Hellogical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 4.333 | 4.333 |
Enjoyment | #10 | 3.778 | 3.778 |
Overall | #20 | 3.667 | 3.667 |
Use of the Limitation | #29 | 3.444 | 3.444 |
Concept | #53 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Bullet Hell, Puzzle
Team members
Doveon
Software used
Unity, Aseprite, Visual Studio, SFXR
Cookies eaten
Too many
Comments
One of the most polished games in the jam! Very good job. Enemies have a lot of different attack patterns, which is crazy to make in such a short time!
love the look of the game and super interesting combo between a puzzle and bullet hell, had a lot of fun before i got KOd
Really cool game! First and foremost: it looks awesome. Unity is really stepping up its 2d lighting game, and you clearly know what your doing on that front. You also give a lot of great feedback when an enemy is defeated, making the every shot very satisfying. I do, however, have one major suggestion: maybe you should add more colors/conditions to the puzzles. As of now, all you need are two white adjacent squares and you win, removing the logic aspect. Also, it sort of feels like two games, rather than one seamless game. Like the puzzle is just an extra step every time an enemy is defeated. That could absolutely work depending on your goals, but I just felt that I should mention it. Anyway, thank you so much for the game! I really enjoyed playing it!
Yeah, I agree that the puzzle definitely needs more work since right now you can just spam the tiles and you'll probably eventually get lucky, I think you're probably right that adding anther condition could work. I won't be adding another colour since that'd break the colour scheme ;p
Thanks for the kind words and feedback :)
I played it without doing the tutorial and thought the rules were to make white pairs, which happens to meet all the puzzle rules.
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