Yes haha, its done in a similar way to how event does it. Which means its more flexible than being entirely hardcoded, but not by much ;p
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Thanks so much, I'm super glad you played it all the way through!
You've reminded me that I need to mention there's a sprint button in my game desc haha. I don't know if you stumbled across it by any chance, or if you just had to walk it all? LShift makes you a bit hastier :p
Thanks, I'm glad you enjoyed the art!
To lose limbs you have to discover the secret word in each area, and then use that to reveal the altars, which is where you can.. y'know, cut your arm off or whatever ;p
Yeah, I agree that the puzzle definitely needs more work since right now you can just spam the tiles and you'll probably eventually get lucky, I think you're probably right that adding anther condition could work. I won't be adding another colour since that'd break the colour scheme ;p
Thanks for the kind words and feedback :)
You use the bullets the enemies fire to hurt the enemies. If a bullet is close enough to you when you warp, the bullet will move with you.
You beat the level by destroying all of the enemies.
Hope this helps :)
This is so good! I thought at first it was just a cool way to set keybindings, but when you asked me to do it again aaannnd I couldn't used wasd again the realisation that this is gonna get hard quick hit me lmao
This is really hard, but I can imagine getting on a good streak with this would feel super rewarding! The art and sounds are really nice too, great job!
I also had the screen size issue, but I found just zooming out the chrome window fixed that for me, so :p
Yeah I had kinda noticed that. Although, the scores you can get if you pull off say a 5 or 6 combo is so so much higher than just the three.
But thanks for the feedback! Still needs a bit of balancing here and there :p
This is lots of fun to play! I had to play a few times because I knew I could do better than that.
I'm stopping at ~2300pts because I need to get round to reviewing some more games!
Only piece of critique, the jump felt a bit float at time, but the stellar graphics made up for that :p
This is really well made! The style is clean , and the controls are nice and responsive too.
Lots of fun to play, but felt a bit slow with enemy spawn rates etc. But maybe that just me :pp
I absolutely loved it, tho!!
See I considered that (and maybe I'll implement it in a 'bugged' gamemode at some point) but I kinda wanted the bug in this game to feel like an actual bug. So like, something stupid that the dev could've actually let slip through. And if it were a real bug, a cap on your bullets would never have been an issue :p
If it helps though, I did massive reduce the increase in bullets you get. Currently your #bullets is 10 -3*health, it used to be something along the lines of e^(-health). Which would've had you at firing more bullets than there are particles in the universe.
Making them into an arc at some point would probably be a good shout ;D
Thanks so much for the feedback though!
The way I implemented jumping uhm, has a lot to be desired. I had to do botch it because it was being inconsistent, so I'm guessing the difference came from there.
If there's one thing I've learnt from this, it's that I need to change how I do jumping, thanks for flagging it to me!