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(3 edits) (+1)

Thank you so much! I haven't finished it yet, but it's always so rewarding to see people interact with and enjoy your work!

-Shared allegiance just seems to be bugged entirely.

-"itd be cool if you could determine the type advantages yourself" Funny thing is, in my mind this is really a narrative-driven game with light management and occasional duels backing it up. So I only really wanted enough complexity to support the atmosphere that I was going for. For example, with the card creation - you have full power to draw and name the cards, but those parts don't have any effects and can be skipped if you want. (Until I ran out of time and stopped providing default sprites).... (that's also why I had the time at 20 minutes, since I only watched one other person try it)

-I don't know what is causing the camera to move when your mouse is at the bototm of the screen, and I can't replicate that