I think adding some checkpoints would be a great addition and lessen the frustration you get when you die at the end of a planet.
But the game is lovely and I like the diversity of environments and gravities.
Good job !
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #32 | 3.786 | 3.786 |
Overall | #49 | 3.107 | 3.107 |
Presentation | #52 | 3.143 | 3.143 |
Enjoyment | #58 | 2.643 | 2.643 |
Concept | #65 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Arthur Grover
Software used
Unity, Aseprite, Beepbox, Visual Studio
Cookies eaten
Sadly none ;(
I think adding some checkpoints would be a great addition and lessen the frustration you get when you die at the end of a planet.
But the game is lovely and I like the diversity of environments and gravities.
Good job !
Minor thing, but originally I didn't even realize the platforms were platforms and thought they were part of the background. One thing I noticed was that the player doesn't move when standing on the moving platform when the platform should move the player when it moves. There are a few ways to fix this, the most common way being to simply set the player as a child object of the platform when touching the platform. You could also just adjust the position or velocity of the player but this way is not as good.
hey nice art and effects, it was only kind of hard to understand what would kill you on the second planet, also reviving on the beginning when we died was discouraging especially on jumps where we couldn’t see the next scene. over all you executed the idea pretty well, the gravity difference was also a cool touch
Its a really nice idea but it has a few things it could improve on, the colors on the plants were difficult to notice especially on the second planet as the plants that kill you blend in with the environment. I also found myself getting stuck on corners a few times and the last planet didn't have a lot of time to anticipate meteors. The movement was good and crisp and the game felt great otherwise.
Nice artwork and movement. It felt comfortable to play. Not a big fan of the fact that you have to restart all the level when you die though, but it's a common mechanic that some people enjoy, so it's only a personal opinion. The level design was very good it really made me want to explore those tiny worlds.
Beautiful simplistic artwork that not only looks great while being simplistic but looks beautiful on the background you designed. I really liked the music too! I hope you continue working on this after the rating time. I'll admit there were a few poor mechanics but I can excuse it since I know the time limitation is most likely the culprit behind that. Overall, I was really impressed and I hope you continue to make more projects in the future! Keep up the great work! It's really nice to see pixel designed planets! Thank you for making this game! :)
nice art work and music. i see what you did there ;) hat a lot of fun while playing. you are on to something!
I did enjoy the fixed camera cells, but I didn't enjoy having to jump across those cells, it's not fun. I liked the Metroid atmosphere a lot, and I found interesting that the gravity is not the same on all planets.
Good job !
The third planet was much more interesting than the first 2. With some more polish and more mechanics it could result in something really nice.
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