Hey all good still enjoyed what I got to play :)
HGJake
Creator of
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Loved the presentation & creativity of the characters as well as the art itself! I'm always a big fan of simpler pixel art :)
The only note I have is that for a game like this maybe skew the odds in the players' benefit, your success 100% relying on the die getting higher than a 2 feels bad when it's required to be able to attack.
I really enjoyed the conversations with the characters, was a second before I understood you control what the dice landed on. Couldn't get past the desert level, guess I'm just a dirty leech ¯\_(ツ)_/¯ But the game kept my attention for a good 20 minutes so I say that's a success :)
The game also ran very slow (might've just been my browser though).
If you haven't already, start with any tutorial on surfaces as explaining the small details would be difficult. (there's a bit of stuff that needs to be done to make sure surfaces don't break/cause memory leaks).
Essentially I made my own surface that is the exact pixel width and height that I want (this would be the actual screen size NOT the pixels of the art ex, 1920 is my screen width vs visible pixels are 192).
We'll call it my_surf.
I draw the entire application surface (stretched) to my_surf and any GUI stuff is drawn after that again to my_surf.
finally, where the application surface is drawn normally in BJORTFX's GUI draw, I instead draw my_surf (stretched).
I once tried to make a lil game where the movement was controlled by a gun, just like this.. sadly I couldn't, But this! this is amazingly done
Beat it in 32:42.72 , Died 210 times, almost gave up 3 times during the last 2 rooms (exluding the heart and unknown rooms)
Tough but rewarding
May Andy and Jake Rest in peace
Enter the temple and climb to the top to get the Crystal Heart.
Jump, dodge and dash to the top. Avoid anything dangerous and collect all the gems.
Simple controls and definitely advised to play with controller.
Make it out alive and don't for̷̡̟̝̙̮̣̤͍̞̹̞͈̻̝̔̃̈̽̆̃̓͌͐̑͘≠̢̨̨̠̤̺̫̱̰̥̎͒̓̒̆̒̚͜ȩ̸̡̲̪̗̦͕̹̘̖͈̄̈́̒̎̔̒̐͂̃̅̆͜͝͝4̸͈̀͒̆̾̌̿͊̊͠ ̷̡̖̇͊̇͂͊̄̚̚ȳ̵̥̬̫̣0̷̢̹̭͓̝̜̫͎̳͙̽̈́̆͗̅͊̑́̀͘̚͝1̷̡̙͍̻̖̥̱̩̪̌̅̾́̏́̽̈̌͛͠ ̷̜̤͈̹̹̺͉̫͎͚̰̻͍̎̏̾̍̓w̶̨̢̤̜͉̦̱̞̳͎̬̘̖̑̌̆̄̍̈́̄͜3̸̧̫̲̝̘̱̞̠͎̝̰̮͓̭̟̏̋͆͊͐̉͂̍̕͘͘͝͠4̶̪̤̳̪̙̆̕3̸̧̯̫́̚̕͘͠ ̷̢̨̨͓̣̽͌͗̈́̃̿͑͑͆̏̓̽̐̆̈7̶̛̺̤͎̰̰̫̝̖͗̊͑̋͂̐̏̅̽̄͝ę̷̨̧̛̫͇̜̘̱̗̮̪̾̽̃̅̆̈́̔̒̑̋̿̉̈́͜5̷̤͌Í̷̩̬̖͙̮̜͈͔̯̻͎̗̏͌̈́̈́̉͌̋̍̃̕͘͝͝ͅ !
I don't quite know what License I would consider it but I have updated the page to say you can use it in any commercial/private game you make NO royalties or additional fees, but do try n reference me somewhere.
Also I've now placed it all into a compressed folder, I hadn't even thought of that before.
Ty Ty for the input :)
Im glad you like the shop idea, I had a lot of fun putting this together :). The recharge idea wouldve been amazing, kinda wish I thought of it myself :D, with that setup I couldve even added an overcharge for close deaths encouraging people to go near the saws >:)
Ideas like this will help for whatever next jam I jump into, But for now back to working on my main project atm :)
Ye I kind of procrastinated... A lot I maybe spent about 3-4 days ish on the game.
The bullets definitely needed to be faster and the screenshake woulda been easy to do.
I missed out on adding explanations to stuff as I didnt set up a proper text drawing thing - so it just kept going off screen or misaligning.
Buying a minigun doesnt actually increase the pace - pace just increases over time, and that increase happens each time a saw spawns.
this goes untill they spawn every 20 frames... due to this money is kept over death to reduce difficulty, even though its still hard to play
Overall it was just haphazardly thrown together XD
thank you for notifying me. I was unaware of this bug. It sounds like it may be a memory leak so I will start to look into it. Glad you liked the game!
I don't speak Portuguese so I hope google translate does the job :)
Translated :
obrigado por me notificar. Eu não sabia desse bug. Parece que pode ser um vazamento de memória, então vou começar a investigá-lo. Que bom que gostou do jogo!
PS for anyone inquiring about the upload times - I had accidentally deleted the original file on the page and had to reupload it - sorry if this ruins anything...
On a side note though I Have also included a POST JAM update, includes a level fix - bug fix & most importantly TIME RECORDS! try n beat my scores