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Frog goes BRRRRRR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #35 | 3.703 | 3.703 |
Concept | #36 | 3.973 | 3.973 |
Enjoyment | #47 | 3.595 | 3.595 |
Use of the Limitation | #54 | 3.486 | 3.486 |
Presentation | #54 | 3.757 | 3.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mindscore, Koanplan, LauraMarsoner
Software used
Unity, Aseprite
Use of the limitation
Frogs have limited time to reach the other side of the river.
Cookies eaten
13
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Comments
I dig the jumping effect, it's simple, but effective. As is the game itself. As Manu suggested below, some kind of jumping meter wouldve been a great addition.
Yeah we will improve it, thank you! :)
Great game! I love that in one of the tutorial levels you rewind!
Really creative!
GG
Thank you! :)
Great concept! May I suggest a progress bar for the jump strength? I never really knew how long to hold down the key to reach max jump length.
Thanks! :) yeah that woould be a good idea, ty :)
The first time the ducky loading screen became a rewind and I saw my old frog moving in real time had me so excited! What a cool mechanic! I appreciate how forgiving the game is with the boundaries - there were definitely a few times where I should have died but thankfully didn't. Also the first game I've played this jam with tutorial levels! Very cool!
Thank you for the nice feedback!! :)
Making sure to not jump on my old frogs is a really fun mechanic! Great game!
Thank you! :)
Really cool game, didn't realise I could charge my jump for a minute there though and some sort of indication of thelenth of your jump would be a cool addition.
Lovely sounds and music!
Thank you for your feedback! :) yeah thats true, that would help:)
Gameplay is pretty easy to get, and I really like the "rewind" feature when moving the next frog. Collisions seem a bit off though in some cases as my frog only had one foot or barely a side on land, the rest over water. Seems like it should've fallen in. Music was appropriate, as well as the sounds. Nicely done!
Thanks for the feedback! We were generous with the colliders bec we didn't want it to be too punishing since we decided to not implement a range indicator:)
Very unique game concept! I really enjoyed playing the game, but I think it would be nice to know how much the frog is charged up for the jump.
Thanks for the feedback! Good idea, we will try to incoorporate it in the new build! :)
Super Impressive. I love the idea, i kinda hoped that if the frogs collide ,that they would bonk each other away and fall into the water . Getting thanos'd is also fine :p
That's a great idea, we will try to do it! :) Thanks for the feedback :)
Love this one! The mechanics felt intuitive and I enjoyed it a lot. Good spin on the limitation. I couldn’t past the level with the spinning logs - after the time rewind my first frog would no longer land where I put him :(
Thanks! yeah there are still some bugs we weren't able to fix sorry:/ but you can restart the level by pressing the "r" key
Really cool concept
Thank you! :)
I really, really, liked the loading/rewinding screens. It set a specific mood for the whole game
Thank you! :)
What an awesome and challenging game. especially the rewind feature. Well done!
Thanks for the nice feedback!:)
Well done, impressive amount of stuff going on, turns/menu/sound options/ saving sound options, etc.
Thank you! :) We spend a whole day polishing. :)
Nice concept !
Thanks! :)
Neat concept! I like the look and sound of the game too!
Thanks! Your game was cool too, I liked the evolve mechanic:)
A very nice game, cool art and nice levels, only thing I wished for is more clarity about the rewind feature, maybe UI :)
Thanks for the nice feedback, we will add it in the next version (and also a scoreboard button in the main menu:)
I really like this game, i can't even figure how this so complete in a weekend ! the difficulty progression is very good
Wow thank you for the great feedback!! :)
Really impressed with the variety you were able to get - there's a diverse range of mechanics which all link really well with the looping gameplay and the movement, and which are explored really well across a great selection of levels. Gameplay was intuitive and fun, with new ideas introduced at a very good pace
Thank you for your positive feedback, we really appreciate it! :)
Respect to anyone who scores more than 3000 points, it is possible ^^