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A jam submission

unLimited Frog GameView game page

Do you appreciate your time?
Submitted by Ryder James, Ragger15 — 9 minutes, 49 seconds before the deadline
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Play statement

unLimited Frog Game's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#653.3333.333
Presentation#873.4003.400
Concept#933.4003.400
Overall#1043.2333.233
Enjoyment#1312.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ryder James, Carson Sena

Software used
Unity

Use of the limitation
You can only play for 10 minutes.

Cookies eaten
12

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Comments

Submitted(+1)

shame i cant come back and play this one haha. it was a good one.

Submitted(+1)

Very pretty and nostalgic, some nice games in there. The physics on the pong and brickbreaker games were my favourite, found the frame updating on the other two a little hard to compute for my overtired mind! All round really nice work.

Developer

Thank you! It definitely felt like cheating implementing Pong with access to a physics system lol

Submitted(+1)

My team and I did something very similar for the MiniJam 94, a collection of mini games with Game Boy aesthetic. I liked a lot your rendition and the aesthetics really fit.  Game Boy is ran on 4 AA batteries that eventually run out of juice so the time limit conveys that really well. Nice job!

Developer

Thank you very much!

Submitted(+1)

Good variety and retro feel!  I would like to see a wario-ware -esque version of this where all the games last 10 seconds lol


^v^ McStebb

Developer

Oooo, that could be fun! Jump from game to game with little time to process? I like it!

Submitted(+1)

Wow, you made four games! Great job! I love the limited colour palette you went with, it works really well in giving that retro vibe. I think the only thing that's missing is some sound effects. 

Developer

Thanks! I agree about the SFX, I highly regret that we just didn’t have time to get any in

Submitted(+1)

Loved the aesthetics, pretty impressive work. I got really sucked into the lilypad hopping minigame. Well Done!!!

Developer

Thank you! It’s super addicting for sure (and definitely the easiest to score big points lol)

Submitted(+2)

Loving the theme and aesthetics. Art consistency is always a good thing in my book. I enjoyed the minigame approach and found them simple but challenging. Took me a second to get my mind around the pad hopping one haha. interesting use of the limitation! 

Developer

Thank you very much! The Pad Hoppin game took me some time to get used to too haha

Submitted(+2)

Awesome style! Its like playing games loaded on a tamagotchi / calculator. Super cool idea!

Developer

Thank you! The design is intended to look and feel like a Gameboy cartridge, so I’m glad that sort of ‘retro’ style translated well.

Submitted(+2)

Very interesting use of limitation and nice art style! Really interesting to see a few retro games in one game.

Developer(+1)

Thank you! I’m glad to hear you enjoyed it :)

Submitted(+1)

Getting an error when I play this one unfortunately, sakul posted the same error I got already as well.

Developer

Hi! Thanks for checking it out. I’ve updated the build and hopefully fixed this if you’d like to try again :)

Submitted(+2)

Just tried it out again and it worked this time. Great work! Reminded me of a gameboy-esque game-and-watch style collection of games. An actual game time limit that won't let you play anymore is definitely a unique take on the theme as well. As for constructive feedback, I'm not sure if there was supposed to be audio, but some simple sounds might have taken the game up a notch as a whole.

Developer

Thank you! The gameboy is actually what we were emulating, right down to screen resolution, color palette, and controls, so I’m delighted to hear that translated. The version before this upload actually did have audio, but I think it was contributing to the memory access errors that were plaguing players - so for want of more time, I just nuked the audio for now. I’d love to go back and add audio again at some point, but that will be for another time :)

Submitted(+1)

game crashes sorry for that.

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

abort(202) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:16334

stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:16505

abort@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:748

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unityFramework/Module.dynCall_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:462360

invoke_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:331629

@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.wasm:wasm-function[54620...

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@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.wasm:wasm-function[4231]...

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@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.wasm:wasm-function[56594...

unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:470555

browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:169116

runIter@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:172189

Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/5796368/Build/WebGL.framework.js:2:170651

Developer

Hi! Thanks for checking it out. I’ve updated the build and hopefully fixed this if you’d like to try again :)

Submitted(+2)

I played it know funny little games.

Submitted(+1)

There is some error when starting any game for me.

Developer

Hi! Thanks for checking it out. I’ve updated the build and hopefully fixed this if you’d like to try again :)

Submitted(+1)

Yeah tried again pretty neat project, took me a while to realize pong was two player thought the ai was broken, I like the aesthetic of the game.

Developer(+1)

Thank you for checking it out! I wish we’d had time to do a Pong AI as well.

Deleted post
Developer (1 edit)

Uh oh, I hadn’t seen one in my testing… thanks for the heads up. I’ll keep an eye out.

Developer

Hi! Thanks for checking it out. I’ve updated the build and hopefully fixed this if you’d like to try again :)