oh nice, thats definitely the right direction. if you do play the game again, try interacting with the zombie corpses [E] and use the resulting block for combinations. that might be the missing part for you.
jannik323
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hi picolo,
thx for the feedback and trying my game out !
i kinda wanted some discovery and mystery for the "crafting" system but i should've added some kind of support , so that a player doesn't get completely lost and is unable to progress . kinda unfitting for a gamejam, where an easy overview is crucial to showcase the project. the connection to the theme was just the zombie (jombie ,sry) attraction to the player, i admit it isnt the best. i wanted the player to be a walking brain but didnt have time to model it.
oh btw how far did you get with the crafting, like what do you think is the most "advanced" block you made?
You can interact with special blocks like the enhancer with [E] and put dirt or other blocks in them to change them into others (not all blocks can be combined or enhanced, they will just stay in the intractable block without turning into anything (you can remove them again with [E])). Dead jombies can also be picked up that way (with [E]). I should've added a hint in the UI indicating that, pretty easy to miss. After you have tried a few recipes you might be able to create steel, which is the base for most "special" blocks (blocks that do something, like towers (idk why i named them tower and not turret) ) hint: steel+flesh is a good combination. Depending on what blocks you have acquired you can build a little base with defense against the jombies. why not just build up or build a closed bunker? well because the jombies can destroy blocks and will dig staircases or just break your block-tower from the base, which will fully destroy it (this isnt minecraft 😜, there are no floating blocks). the longer you stay alive the harder the waves will get (bottom left number), meaning more jombies and harder jombies (3 versions rn).
if you want jombies to not constantly break your walls , use a harder block (stone instead of dirt for example), as the jombies pathfinding always go for the easiest path (which can even be through a wall instead of a open way), so enforce where you don't want jombies to go through.
so tl;dr: create useful blocks through interaction [E] with the enhancer,combiner (and splitter (has less uses)) to build up a defense against the jombies.
let me know, if you play the game again, but thx for trying it in this state regardless :D.
thx for playing :D
finding out the recipes for stuff takes longer than one might want to spend for just a quick look. that was probably a mistake. the idea is that you can make yourself not only more turrets but also better build blocks,(the combiner splitter and enhancer), healing blocks,lights, repair blocks and so on. don't think anyone will reach that point in the game to see that, but i suppose its a good way for me to learn to focus earlier on tutorials and user help.
a quick easter egg since you like the main menu ;D you can click on the title and it will do like a uh "wave"?.
thanks alot for trying the game ! im glad i was at least able to implement the basic idea of it, which took the most time . Settings, sound, balancing, walking brain instead of boring bean player, better thought out maps and more just wasnt something i had time for anymore :(. ill probably update the game after the jam .
Hey hey, yea i didn't have time for a settings menu in which a mouse sensitivity setting would've been planned (along a bunch of other things that i didnt have time for). A crafting recipe book sounds good! tho i think i would make it so it only shows blocks you have created before. thx for playing and the feedback :D