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jannik323

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A member registered May 03, 2018 · View creator page →

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oh nice, thats definitely the right direction. if you do play the game again, try interacting with the zombie corpses [E] and use the resulting block for combinations. that might be the missing part for you.

thx!

hi picolo,
thx for the feedback and trying my game out !
i kinda wanted some discovery and mystery for the "crafting" system but i should've added some kind of support , so that a player doesn't get completely lost and is unable to progress . kinda unfitting for a gamejam, where an easy overview is crucial to showcase the project. the connection to the theme was just the zombie (jombie ,sry) attraction to the player, i admit it isnt the best. i wanted the player to be a walking brain but didnt have time to model it.
oh btw how far did you get with the crafting, like what do you think is the most "advanced" block you made?

stone+dirt = basalt
enhance basalt = steel
:)

damn ..thats a text wall sry

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You can interact with special blocks like the enhancer with [E] and put dirt or other blocks in them to change them into others (not all blocks can be combined or enhanced, they will just stay in the intractable block without turning into anything (you can remove them again with [E])). Dead jombies can also be picked up that way (with [E]). I should've added a hint in the UI indicating that, pretty easy to miss. After you have tried a few recipes you might be able to create steel, which is the base for most "special" blocks (blocks that do something, like towers (idk why i named them tower and not turret) ) hint: steel+flesh is a good combination.  Depending on what blocks you have acquired you can build a little base with defense against the jombies. why not just build up or build a closed bunker? well because the jombies can destroy blocks and will dig staircases or just break your block-tower from the base, which will fully destroy it (this isnt minecraft 😜, there are no floating blocks). the longer you stay alive the harder the waves will get (bottom left number), meaning more jombies and harder jombies (3 versions rn).

if you want jombies to not constantly break your walls , use a harder block (stone instead of dirt for example), as the jombies pathfinding always go for the easiest path (which can even be through a wall instead of a open way), so enforce where you don't want jombies to go through.

so tl;dr: create useful blocks through interaction [E] with the enhancer,combiner (and splitter (has less uses)) to build up a defense against the jombies. 


let me know, if you play the game again, but thx for trying it in this state regardless :D.

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i love how you get absolutely slammed away once you get hit, pretty funny game. movement is a little too floaty for my taste.

thx for playing :D
finding out the recipes for stuff takes longer than one might want to spend for just a quick look. that was probably a mistake. the idea is that you can make yourself not only more turrets but also better build blocks,(the combiner splitter and enhancer), healing blocks,lights, repair blocks and so on. don't think anyone will reach that point in the game to see that, but i suppose its a good way for me to learn to focus earlier on tutorials and user help.
a quick easter egg since you like the main menu ;D you can click on the title and it will do like a uh "wave"?.

did you make the bird models yourself ? very cute .
neat game! i really like the mix of different things you have to do (at the end, the start is a little slow) .

cool game...dont rly have anything to say that hasnt been said already. some weapon / magent upgrade would be cool, to maybe change up having to spam click around. got to 3 quindecillion(wave 50) until i gave myself up to the asteroids

hmmmm how do i play? cant see anything after the intro text

thanks alot for trying the game ! im glad i was at least able to implement the basic idea of it, which took the most time . Settings, sound, balancing, walking brain instead of boring bean player, better thought out maps and more just wasnt something i had time for anymore :(.  ill probably update the game after the jam .

i really like the art . cool game ! some other defense would be nice, instead of just the stick (is that a stick?)

cool concept! didnt even realize until the end that you can switch the player haha.

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sunglasses milk dude is actually chill

interesting idea, but kinda hard to see which ball is which because its too dark. some balls also get stuck in the corners.
my best score is 2 games :). 

i like the selection of different bugs features that one can find .

art and music go hard ngl. level 2 music is my fav. gameplay can sometimes be a little

irritating when you softlock by accident yet again ! fun game ! (oh and boss fight was a little too easy, maybe it was bugged idk)

Hey hey, yea i didn't have time for a settings menu in which a mouse sensitivity setting would've been planned (along a bunch of other things that i didnt have time for).  A crafting recipe book sounds good! tho i think i would make it so it only shows blocks you have created before. thx for playing and the feedback :D

i rly like the art and the goofy sound for getting hurt, but it feels a bit slow...
walking around takes ages. nice game regardless

the grapple movement feels rly nice imo , so good job on that ! could've been cool if the times get saved, because i just wanted to try again to get the boss fight, only to realize my times are gone :(

😭

nvmd... i think ive broken other maps now.. ill fix it later

I just released my new game JarlSlice !

Its a fast paced puzzle platformer with many different mechanics and tools.

Go Play it here:

https://jannik323.itch.io/jarlslice

its JarlsSliceTime !

Ah my bad .. should work now (wasn't home til today) . Found the issue. I had to unfortunately remove it from the gmtk-jam to update it , but whatever

oh? like the game doesnt even start? or where does it fail?

np, thanks alot for playing 😄

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I assume you mean this one ?

The longer you stay alive the more you grow . You should eventually turn into a "young frog" which can jump higher than the froglet. Tho you can actually climb the rocks behind the rock wall in the froglet stage if you are impatient haha.


thanks, which rock did you mean?

Looks , sounds and plays super well. I dont think i can add anything that someone hasnt said yet , so uhh great job !

I felt like i was in a touhou game while doging all those bullets. great stuff ! i think if you plan to flesh out this game , a boss fight or upgrades would be a nice addition.

Pretty fun. The best ive gotten was a score of 282. I did find a visual bug : hold space and fall down without letting go of space and the charging bar will stay at the last height the frog was. Other than that great job !

Thanks for the feedback. If i rework the game after the gamejam voting, I think ill first redo the pits a bit , so that you can get up again. Having to restart all over just because 1 small misstep can be a bit unfair .

thank you !
I had hoped to make the division clearer with more special routes , but I myself had a time limit to obey ;D

haha I'm glad you liked it . Some of the "Mission" messages were a little silly ,as there isn't alot to explain/special to do in some stages.

thanks alot . i noticed that swimming up and down interferes with moving normally with wasd . Do you mean that or just the controls in general ?

There is no way to control the leg right? Other than , well timing it ?

Haha pretty cool, kinda expected a jumpscare near the end hehe. The last screw rly took a long time . I think what would put up the fear factor is if dark creatures start crawling near you once you get unsafe.